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Searched refs:Lua_Player_register (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_player.h51 int Lua_Player_register (lua_State *L);
H A Dlua_script.cpp797 Lua_Player_register(State()); in RegisterFunctions()
H A Dlua_player.cpp2684 int Lua_Player_register (lua_State *L) in Lua_Player_register() function