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Searched refs:M32_FIXME_SECTORS (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h69 # define M32_FIXME_SECTORS 2 macro
86 # define M32_FIXME_SECTORS 0 macro
625 EXTERN sectortype sector[MAXSECTORS + M32_FIXME_SECTORS];
632 EXTERN uint32_t sectorchanged[MAXSECTORS + M32_FIXME_SECTORS];
666 Bassert((unsigned)sectnum < ((MAXSECTORS + M32_FIXME_SECTORS))); in sector_tracker_hook__()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp1654 int32_t dst = MAXSECTORS+M32_FIXME_SECTORS-1, i, oi; in inside_editor()
H A Dengine.cpp8564 static sectortype sector_s[MAXSECTORS + M32_FIXME_SECTORS];