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Searched refs:M32_FLAG_STRUCT (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h208 #define M32_FLAG_STRUCT (MAXGAMEVARS<<3) macro
209 #define M32_FLAG_LOCAL (M32_FLAG_ARRAY|M32_FLAG_STRUCT)
210 #define M32_VARTYPE_MASK (M32_FLAG_ARRAY|M32_FLAG_STRUCT)
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp316 case M32_FLAG_STRUCT: in Gv_GetVar()
427 case M32_FLAG_STRUCT: in Gv_SetVar()
H A Dm32def.cpp1065 flags = M32_FLAG_STRUCT; in C_GetNextVarType()
1153 flags |= M32_FLAG_STRUCT; in C_GetNextVarType()
1228 else if ((flags & M32_VARTYPE_MASK) == M32_FLAG_STRUCT) in C_GetNextVarType()
H A Dm32exec.cpp2421 … if ((code&M32_VARTYPE_MASK)==M32_FLAG_ARRAY || (code&M32_VARTYPE_MASK)==M32_FLAG_STRUCT) in VM_Execute()
2452 case M32_FLAG_STRUCT: in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp316 case M32_FLAG_STRUCT: in Gv_GetVar()
427 case M32_FLAG_STRUCT: in Gv_SetVar()
H A Dm32def.cpp1064 flags = M32_FLAG_STRUCT; in C_GetNextVarType()
1152 flags |= M32_FLAG_STRUCT; in C_GetNextVarType()
1227 else if ((flags & M32_VARTYPE_MASK) == M32_FLAG_STRUCT) in C_GetNextVarType()
H A Dm32exec.cpp2421 … if ((code&M32_VARTYPE_MASK)==M32_FLAG_ARRAY || (code&M32_VARTYPE_MASK)==M32_FLAG_STRUCT) in VM_Execute()
2452 case M32_FLAG_STRUCT: in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp316 case M32_FLAG_STRUCT: in Gv_GetVarX()
425 case M32_FLAG_STRUCT: in Gv_SetVarX()
H A Dm32def.cpp1060 flags = M32_FLAG_STRUCT; in C_GetNextVarType()
1148 flags |= M32_FLAG_STRUCT; in C_GetNextVarType()
1223 else if ((flags & M32_VARTYPE_MASK) == M32_FLAG_STRUCT) in C_GetNextVarType()
H A Dm32exec.cpp2402 … if ((code&M32_VARTYPE_MASK)==M32_FLAG_ARRAY || (code&M32_VARTYPE_MASK)==M32_FLAG_STRUCT) in VM_Execute()
2433 case M32_FLAG_STRUCT: in VM_Execute()