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Searched refs:MAPTYPE_BUILD (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h270 MAPTYPE_BUILD, enumerator
H A Dp_glnodes.cpp1031 if (level.maptype != MAPTYPE_BUILD && gl_cachenodes && buildtime/1000.f >= gl_cachetime) in P_CheckNodes()
H A Dp_setup.cpp3740 level.maptype = MAPTYPE_BUILD; in P_SetupLevel()