Searched refs:MATERIAL_WOOD (Results 1 – 10 of 10) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | GameSound.cpp | 1589 case MATERIAL_WOOD: in ARX_MATERIAL_GetNameById() 1730 ARX_SOUND_LoadCollision(MATERIAL_WEAPON, MATERIAL_WOOD, "weapon_on_wood"); in ARX_SOUND_CreateMaterials() 1741 ARX_SOUND_LoadCollision(MATERIAL_FLESH, MATERIAL_WOOD, "flesh_on_wood"); in ARX_SOUND_CreateMaterials() 1751 ARX_SOUND_LoadCollision(MATERIAL_METAL, MATERIAL_WOOD, "metal_on_wood"); in ARX_SOUND_CreateMaterials() 1760 ARX_SOUND_LoadCollision(MATERIAL_GLASS, MATERIAL_WOOD, "glass_on_wood"); in ARX_SOUND_CreateMaterials() 1768 ARX_SOUND_LoadCollision(MATERIAL_CLOTH, MATERIAL_WOOD, "cloth_on_wood"); in ARX_SOUND_CreateMaterials() 1775 ARX_SOUND_LoadCollision(MATERIAL_WOOD, MATERIAL_WOOD, "wood_on_wood"); in ARX_SOUND_CreateMaterials() 1776 ARX_SOUND_LoadCollision(MATERIAL_WOOD, MATERIAL_EARTH, "wood_on_earth"); in ARX_SOUND_CreateMaterials() 1777 ARX_SOUND_LoadCollision(MATERIAL_WOOD, MATERIAL_WATER, "wood_on_water"); in ARX_SOUND_CreateMaterials() 1778 ARX_SOUND_LoadCollision(MATERIAL_WOOD, MATERIAL_ICE, "wood_on_ice"); in ARX_SOUND_CreateMaterials() [all …]
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/ |
H A D | BaseGraphicsTypes.h | 92 MATERIAL_WOOD, enumerator
|
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | qfiles.c | 31 {"wood", MATERIAL_WOOD},
|
H A D | qfiles.h | 611 MATERIAL_WOOD, enumerator
|
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/ |
H A D | qfiles.c | 31 {"wood", MATERIAL_WOOD},
|
H A D | qfiles.h | 611 MATERIAL_WOOD, enumerator
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/ |
H A D | ScriptedIOProperties.cpp | 214 materials["wood"] = MATERIAL_WOOD; in SetMaterialCommand()
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/ |
H A D | Paths.cpp | 1691 else if (ep->type & POLY_WOOD) CUR_COLLISION_MATERIAL = MATERIAL_WOOD; in IsFULLObjectVertexInValidPosition() 1719 else if (ep->type & POLY_WOOD) CUR_COLLISION_MATERIAL = MATERIAL_WOOD; in IsFULLObjectVertexInValidPosition() 1739 else if (ep->type & POLY_WOOD) CUR_COLLISION_MATERIAL = MATERIAL_WOOD; in IsFULLObjectVertexInValidPosition()
|
/dports/games/arx-libertatis/arx-libertatis-1.1.2/tools/savetool/ |
H A D | SaveView.cpp | 1192 case MATERIAL_WOOD: cout << "Wood"; break; in view_io()
|
/dports/games/powder/powder118_src/ |
H A D | creature.cpp | 3518 case MATERIAL_WOOD: in getArmourSkillLevel()
|