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Searched refs:MATERIAL_WOOD (Results 1 – 10 of 10) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DGameSound.cpp1589 case MATERIAL_WOOD: in ARX_MATERIAL_GetNameById()
1730 ARX_SOUND_LoadCollision(MATERIAL_WEAPON, MATERIAL_WOOD, "weapon_on_wood"); in ARX_SOUND_CreateMaterials()
1741 ARX_SOUND_LoadCollision(MATERIAL_FLESH, MATERIAL_WOOD, "flesh_on_wood"); in ARX_SOUND_CreateMaterials()
1751 ARX_SOUND_LoadCollision(MATERIAL_METAL, MATERIAL_WOOD, "metal_on_wood"); in ARX_SOUND_CreateMaterials()
1760 ARX_SOUND_LoadCollision(MATERIAL_GLASS, MATERIAL_WOOD, "glass_on_wood"); in ARX_SOUND_CreateMaterials()
1768 ARX_SOUND_LoadCollision(MATERIAL_CLOTH, MATERIAL_WOOD, "cloth_on_wood"); in ARX_SOUND_CreateMaterials()
1775 ARX_SOUND_LoadCollision(MATERIAL_WOOD, MATERIAL_WOOD, "wood_on_wood"); in ARX_SOUND_CreateMaterials()
1776 ARX_SOUND_LoadCollision(MATERIAL_WOOD, MATERIAL_EARTH, "wood_on_earth"); in ARX_SOUND_CreateMaterials()
1777 ARX_SOUND_LoadCollision(MATERIAL_WOOD, MATERIAL_WATER, "wood_on_water"); in ARX_SOUND_CreateMaterials()
1778 ARX_SOUND_LoadCollision(MATERIAL_WOOD, MATERIAL_ICE, "wood_on_ice"); in ARX_SOUND_CreateMaterials()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/
H A DBaseGraphicsTypes.h92 MATERIAL_WOOD, enumerator
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dqfiles.c31 {"wood", MATERIAL_WOOD},
H A Dqfiles.h611 MATERIAL_WOOD, enumerator
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dqfiles.c31 {"wood", MATERIAL_WOOD},
H A Dqfiles.h611 MATERIAL_WOOD, enumerator
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScriptedIOProperties.cpp214 materials["wood"] = MATERIAL_WOOD; in SetMaterialCommand()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/ai/
H A DPaths.cpp1691 else if (ep->type & POLY_WOOD) CUR_COLLISION_MATERIAL = MATERIAL_WOOD; in IsFULLObjectVertexInValidPosition()
1719 else if (ep->type & POLY_WOOD) CUR_COLLISION_MATERIAL = MATERIAL_WOOD; in IsFULLObjectVertexInValidPosition()
1739 else if (ep->type & POLY_WOOD) CUR_COLLISION_MATERIAL = MATERIAL_WOOD; in IsFULLObjectVertexInValidPosition()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/tools/savetool/
H A DSaveView.cpp1192 case MATERIAL_WOOD: cout << "Wood"; break; in view_io()
/dports/games/powder/powder118_src/
H A Dcreature.cpp3518 case MATERIAL_WOOD: in getArmourSkillLevel()