Searched refs:MAXDEAD (Results 1 – 13 of 13) sorted by relevance
10 DeadStruct dead[MAXDEAD];68 assert(nd <= MAXDEAD); in InitDead()
23 extern DeadStruct dead[MAXDEAD];
14 AddDead(21, 48, MAXDEAD + 1, DIR_W); in TEST()
45 #define MAXDEAD 32 macro193 extern statobj_t *DEADPLAYER[MAXDEAD];
130 statobj_t *DEADPLAYER[MAXDEAD];503 NUMDEAD = (NUMDEAD+1)&(MAXDEAD-1); in RevivePlayerobj()
30 #define MAXDEAD 31 macro
35 #define MAXDEAD 8 // tics before removing cellbox from list macro906 if (c->m_dead++ > MAXDEAD) in NextTic()
36 #define MAXDEAD 8 // tics before removing cellbox from list macro907 if (c->m_dead++ > MAXDEAD) in NextTic()
31 #define MAXDEAD 8 // tics before removing cellbox from list macro903 if (c->m_dead++ > MAXDEAD) in NextTic()