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Searched refs:MAXDOORS (Results 1 – 9 of 9) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Dstub.cpp34 const int DOOROBJLIST_OFFSET = 0xFFFF - MAXDOORS;
113 if (index >= MAXDOORS) { in ui16_to_door_object()
129 if (index >= MAXDOORS) { in door_object_to_ui16()
H A Dbstone_audio_mixer.cpp117 doors.resize(MAXDOORS); in initialize()
420 state.doors.resize(MAXDOORS); in update_positions()
422 for (int i = 0; i < MAXDOORS; ++i) in update_positions()
H A Dd3_dr2.cpp76 extern uint16_t doorposition[MAXDOORS];
H A D3d_act1.cpp687 doorobj_t doorobjlist[MAXDOORS];
692 uint16_t doorposition[MAXDOORS];
H A D3d_def.h161 #define MAXDOORS (64) // max number of sliding doors macro
3177 extern doorobj_t doorobjlist[MAXDOORS];
3743 extern doorobj_t doorobjlist[MAXDOORS];
3747 extern uint16_t doorposition[MAXDOORS];
H A D3d_main.cpp7788 for (int i = 0; i < MAXDOORS; ++i) { in LoadLevel()
7983 for (int i = 0; i < MAXDOORS; ++i) { in SaveLevel()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h31 #define MAXDOORS 150 // max number of sliding doors macro
192 extern doorobj_t *doorobjlist[MAXDOORS];
H A Drt_door.c82 doorobj_t *doorobjlist[MAXDOORS];
1400 if (doornum==MAXDOORS) in SpawnDoor()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtektag.cpp94 #define MAXDOORS 200 macro
125 struct doortype doortype[MAXDOORS];
126 struct doortype *doorptr[MAXDOORS];
783 for (j=0 ; j < MAXDOORS ; j++) { in tekpreptags()
837 if (numdoors >= MAXDOORS) { in tekpreptags()