/dports/games/barony/Barony-3.3.7/src/ |
H A D | stat_shared.cpp | 52 this->MAXHP = 10; in Stat() 164 stats->MAXHP = 50; in setDefaultMonsterStats() 264 stats->MAXHP = 50; in setDefaultMonsterStats() 288 stats->MAXHP = 60; in setDefaultMonsterStats() 334 stats->MAXHP = 300; in setDefaultMonsterStats() 504 stats->MAXHP = 60; in setDefaultMonsterStats() 572 stats->MAXHP = 280; in setDefaultMonsterStats() 960 stats->MAXHP = 40; in setDefaultMonsterStats() 1086 stats->MAXHP = 70; in setDefaultMonsterStats() 1140 stats->MAXHP = 60; in setDefaultMonsterStats() [all …]
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H A D | charclass.hpp | 34 file->property("MAXHP", classStats->MAXHP); in serialize() 99 classStats->HP = classStats->MAXHP; in setCharacterStatsAfterSerialization()
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H A D | stat_editor.cpp | 48 newStat->MAXHP = this->MAXHP; in copyStats()
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H A D | net.hpp | 50 void serverUpdateAllyStat(int player, Uint32 uidToUpdate, int LVL, int HP, int MAXHP, int type); 52 void serverUpdateAllyHP(int player, Uint32 uidToUpdate, int HP, int MAXHP, bool guarantee = false);
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H A D | monster_skeleton.cpp | 74 myStats->MAXHP = leaderStats->playerSummonLVLHP & 0x0000FFFF; in initSkeleton() 75 myStats->HP = myStats->MAXHP; in initSkeleton() 76 myStats->OLDHP = myStats->MAXHP; in initSkeleton() 90 myStats->MAXHP = myStats->HP; in initSkeleton() 94 leaderStats->playerSummonLVLHP |= (myStats->MAXHP); in initSkeleton() 118 myStats->HP = myStats->MAXHP; in initSkeleton() 119 myStats->OLDHP = myStats->MAXHP; in initSkeleton() 144 myStats->MAXHP += HP_MOD; in initSkeleton() 145 myStats->HP = std::min(myStats->HP, myStats->MAXHP); in initSkeleton() 178 leaderStats->playerSummon2LVLHP |= (myStats->MAXHP); in initSkeleton() [all …]
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H A D | monster_human.cpp | 86 myStats->MAXHP = myStats->HP; in initHuman() 107 myStats->MAXHP = myStats->HP; in initHuman() 132 myStats->MAXHP = myStats->HP; in initHuman() 154 myStats->MAXHP = myStats->HP; in initHuman() 175 myStats->MAXHP = myStats->HP; in initHuman() 195 myStats->MAXHP = myStats->HP; in initHuman() 217 myStats->MAXHP = myStats->HP; in initHuman() 248 myStats->MAXHP = myStats->HP; in initHuman() 268 myStats->MAXHP = myStats->HP; in initHuman() 292 myStats->MAXHP = myStats->HP; in initHuman() [all …]
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H A D | stat.cpp | 168 this->MAXHP = DEFAULT_HP; in clearStats() 395 newStat->MAXHP = this->MAXHP; in copyStats() 648 printlog("MAXHP = %d\n", this->MAXHP); in printStats() 832 this->MAXHP = src.MAXHP; in copyNPCStatsAndInventoryFrom()
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H A D | monster_lich.cpp | 54 myStats->MAXHP += 250; in initLich() 57 myStats->HP = myStats->MAXHP; in initLich() 332 if ( myStats->HP > myStats->MAXHP / 2 ) in lichAnimate()
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H A D | charclass.cpp | 84 stats[player]->MAXHP += 10; in initClass() 297 stats[player]->MAXHP -= 10; in initClass() 415 stats[player]->MAXHP -= 10; in initClass() 522 stats[player]->MAXHP += 10; in initClass() 857 stats[player]->MAXHP -= 10; in initClass() 1314 stats[player]->MAXHP += 5; in initClass() 1499 stats[player]->MAXHP -= 0; in initClass() 1589 stats[player]->MAXHP -= 0; in initClass() 1671 stats[player]->MAXHP -= 5; in initClass() 1910 stats[player]->MAXHP += 5; in initClass() [all …]
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H A D | monster_rat.cpp | 58 myStats->MAXHP = 60; in initRat()
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H A D | stat_editor.hpp | 121 Sint32 HP, MAXHP, OLDHP; member in Stat
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H A D | actmonster.cpp | 1771 if ( myStats->HP <= myStats->MAXHP / 2 ) in actMonster() 1931 if ( myStats->HP <= myStats->MAXHP * 0.9 ) in actMonster() 1937 if ( myStats->HP <= myStats->MAXHP * 0.7 ) in actMonster() 1943 if ( myStats->HP <= myStats->MAXHP * 0.5 ) in actMonster() 1949 if ( myStats->HP <= myStats->MAXHP * 0.3 ) in actMonster() 6511 || myStats->HP < myStats->MAXHP * 0.5 ) in actMonster() 6597 || myStats->HP < myStats->MAXHP * 0.5 ) in actMonster() 6678 || myStats->HP < myStats->MAXHP * 0.5 ) in actMonster() 8068 if ( myStats->HP < myStats->MAXHP / 2 ) in handleMonsterSpecialAttack() 8116 if ( myStats->HP > myStats->MAXHP * 0.8 ) in handleMonsterSpecialAttack() [all …]
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H A D | actbeartrap.cpp | 212 updateEnemyBar(parent, entity, language[90 + stat->type], stat->HP, stat->MAXHP); in actBeartrap() 216 … updateEnemyBar(parent, entity, language[2000 + (stat->type - KOBOLD)], stat->HP, stat->MAXHP); in actBeartrap() 221 updateEnemyBar(parent, entity, stat->name, stat->HP, stat->MAXHP); in actBeartrap() 619 updateEnemyBar(parent, triggered, language[90 + stat->type], stat->HP, stat->MAXHP); in bombDoEffect() 623 … updateEnemyBar(parent, triggered, language[2000 + (stat->type - KOBOLD)], stat->HP, stat->MAXHP); in bombDoEffect() 628 updateEnemyBar(parent, triggered, stat->name, stat->HP, stat->MAXHP); in bombDoEffect()
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H A D | monster_goatman.cpp | 65 myStats->MAXHP = 150; in initGoatman() 66 myStats->HP = myStats->MAXHP; in initGoatman() 95 myStats->MAXHP += 75; in initGoatman() 96 myStats->HP = myStats->MAXHP; in initGoatman() 97 myStats->OLDHP = myStats->MAXHP; in initGoatman() 1407 if ( myStats->HP <= myStats->MAXHP / 3 * 2 ) in goatmanChooseWeapon()
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H A D | entity.cpp | 2139 amount = entitystats->MAXHP; in setHP() 2516 myStats->HP = myStats->MAXHP; in handleEffects() 2572 myStats->MAXHP += HP_MOD; in handleEffects() 4394 if ( myStats->MAXHP < 10 ) in handleEffects() 4396 myStats->MAXHP = 10; in handleEffects() 11733 stats->HP = stats->MAXHP; in setRandomMonsterStats() 11748 if ( stats->HP > stats->MAXHP ) in setRandomMonsterStats() 11751 stats->HP = stats->MAXHP; in setRandomMonsterStats() 15564 if ( myStats.MAXHP >= 100 ) in shouldRetreat() 17450 stats.MAXHP = stats.HP; in setHardcoreStats() [all …]
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H A D | monster_incubus.cpp | 65 myStats->MAXHP = myStats->HP; in initIncubus() 146 myStats->MAXHP = myStats->HP; in initIncubus() 1427 if ( specialRoll < (1 + (dist > 80 ? 4 : 0) + (myStats->HP <= myStats->MAXHP * 0.8 ? 4 : 0)) ) in incubusChooseWeapon() 1456 if ( myStats->HP <= myStats->MAXHP * 0.8 ) in incubusChooseWeapon() 1460 if ( myStats->HP <= myStats->MAXHP * 0.4 ) in incubusChooseWeapon()
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H A D | monster_vampire.cpp | 54 myStats->MAXHP = myStats->HP; in initVampire() 1318 if ( myStats->HP <= myStats->MAXHP * 0.8 ) in vampireChooseWeapon() 1322 if ( myStats->HP <= myStats->MAXHP * 0.4 ) in vampireChooseWeapon() 1344 if ( myStats->HP <= myStats->MAXHP * 0.4) in vampireChooseWeapon()
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H A D | monster_ghoul.cpp | 55 myStats->MAXHP = myStats->HP; in initGhoul() 104 myStats->MAXHP *= 3; in initGhoul()
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H A D | stat.hpp | 192 Sint32 HP, MAXHP, OLDHP; member in Stat
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H A D | actarrow.cpp | 964 … updateEnemyBar(parent, hit.entity, language[90 + hitstats->type], hitstats->HP, hitstats->MAXHP); in actArrow() 968 …Bar(parent, hit.entity, language[2000 + (hitstats->type - KOBOLD)], hitstats->HP, hitstats->MAXHP); in actArrow() 974 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in actArrow()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | magic.cpp | 485 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in spellEffectAcid() 622 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in spellEffectPoison() 707 updateEnemyBar(parent, target, hitstats->name, hitstats->HP, hitstats->MAXHP); in spellEffectFear() 904 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in spellEffectStealWeapon() 1090 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in spellEffectDrainSoul() 1431 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in spellEffectCharmMonster() 1569 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in spellEffectCharmMonster() 1819 summonedStats->MAXHP = targetStats->MAXHP; in spellEffectPolymorph() 2493 updateEnemyBar(parent, target, hitstats->name, hitstats->HP, hitstats->MAXHP); in spellEffectTeleportPull() 2586 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in spellEffectShadowTag() [all …]
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H A D | actmagic.cpp | 1162 … updateEnemyBar(parent, hit.entity, language[90 + hitstats->type], hitstats->HP, hitstats->MAXHP); in actMagicMissile() 1171 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in actMagicMissile() 1287 … updateEnemyBar(parent, hit.entity, language[90 + hitstats->type], hitstats->HP, hitstats->MAXHP); in actMagicMissile() 1296 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in actMagicMissile() 1511 … updateEnemyBar(parent, hit.entity, language[90 + hitstats->type], hitstats->HP, hitstats->MAXHP); in actMagicMissile() 1520 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in actMagicMissile() 1764 … updateEnemyBar(parent, hit.entity, language[90 + hitstats->type], hitstats->HP, hitstats->MAXHP); in actMagicMissile() 1773 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in actMagicMissile() 1992 … updateEnemyBar(parent, hit.entity, language[90 + hitstats->type], hitstats->HP, hitstats->MAXHP); in actMagicMissile() 2001 updateEnemyBar(parent, hit.entity, hitstats->name, hitstats->HP, hitstats->MAXHP); in actMagicMissile() [all …]
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/dports/games/manaplus/manaplus-2.1.3.17/src/net/tmwa/ |
H A D | sp.h | 37 MAXHP = 6, enumerator
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/dports/games/manaplus/manaplus-2.1.3.17/src/net/eathena/ |
H A D | elementalrecv.cpp | 51 setElementalStat(Sp::MAXHP, Attributes::ELEMENTAL_MAX_HP); in processElementalUpdateStatus()
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H A D | sp.h | 37 MAXHP = 6, enumerator
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