Searched refs:MAXIMUM_AMBIENT_SOUND_CHANNELS (Results 1 – 2 of 2) sorted by relevance
467 for (short i = 0; i < MAXIMUM_AMBIENT_SOUND_CHANNELS; i++) in StopSound()715 channels.resize(MAXIMUM_SOUND_CHANNELS + MAXIMUM_AMBIENT_SOUND_CHANNELS); in SoundManager()730 total_channel_count += MAXIMUM_AMBIENT_SOUND_CHANNELS; in SetStatus()1116 bool channel_used[MAXIMUM_AMBIENT_SOUND_CHANNELS]; in UpdateAmbientSoundSources()1128 for (short i = 0; i < MAXIMUM_AMBIENT_SOUND_CHANNELS; i++) in UpdateAmbientSoundSources()1167 if (count > MAXIMUM_AMBIENT_SOUND_CHANNELS) in UpdateAmbientSoundSources()1174 while (count > MAXIMUM_AMBIENT_SOUND_CHANNELS); in UpdateAmbientSoundSources()1184 for (short j = 0; j < MAXIMUM_AMBIENT_SOUND_CHANNELS; j++) in UpdateAmbientSoundSources()1204 for (short j = 0; j < MAXIMUM_AMBIENT_SOUND_CHANNELS; j++) in UpdateAmbientSoundSources()1225 for (short i = 0; i < MAXIMUM_AMBIENT_SOUND_CHANNELS; i++) in UpdateAmbientSoundSources()[all …]
188 static const int MAXIMUM_AMBIENT_SOUND_CHANNELS = 4; variable