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Searched refs:MAXIMUM_AMBIENT_SOUND_CHANNELS (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Sound/
H A DSoundManager.cpp467 for (short i = 0; i < MAXIMUM_AMBIENT_SOUND_CHANNELS; i++) in StopSound()
715 channels.resize(MAXIMUM_SOUND_CHANNELS + MAXIMUM_AMBIENT_SOUND_CHANNELS); in SoundManager()
730 total_channel_count += MAXIMUM_AMBIENT_SOUND_CHANNELS; in SetStatus()
1116 bool channel_used[MAXIMUM_AMBIENT_SOUND_CHANNELS]; in UpdateAmbientSoundSources()
1128 for (short i = 0; i < MAXIMUM_AMBIENT_SOUND_CHANNELS; i++) in UpdateAmbientSoundSources()
1167 if (count > MAXIMUM_AMBIENT_SOUND_CHANNELS) in UpdateAmbientSoundSources()
1174 while (count > MAXIMUM_AMBIENT_SOUND_CHANNELS); in UpdateAmbientSoundSources()
1184 for (short j = 0; j < MAXIMUM_AMBIENT_SOUND_CHANNELS; j++) in UpdateAmbientSoundSources()
1204 for (short j = 0; j < MAXIMUM_AMBIENT_SOUND_CHANNELS; j++) in UpdateAmbientSoundSources()
1225 for (short i = 0; i < MAXIMUM_AMBIENT_SOUND_CHANNELS; i++) in UpdateAmbientSoundSources()
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H A DSoundManager.h188 static const int MAXIMUM_AMBIENT_SOUND_CHANNELS = 4; variable