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Searched refs:MAXSAVEGAMES (Results 1 – 13 of 13) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gui/
H A Dguidialog.cpp40 #undef MAXSAVEGAMES
41 #define MAXSAVEGAMES 20 macro
46 int filenumbers[MAXSAVEGAMES];
47 unsigned long filedates[MAXSAVEGAMES];
297 if (numsaves >= MAXSAVEGAMES) { in preparesavegamelist()
327 if (numsaves >= MAXSAVEGAMES) in preparesavegamelist()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Druntime_defines.h51 #define MAXSAVEGAMES 50 macro
H A Dgame_state.h190 short filenumbers[MAXSAVEGAMES];
H A Dgame_state.cpp57 Common::fill(&filenumbers[0], &filenumbers[MAXSAVEGAMES], 0); in GameState()
544 in->ReadArrayOfInt16(filenumbers, MAXSAVEGAMES); in ReadFromSavegame()
746 out->WriteArrayOfInt16(filenumbers, MAXSAVEGAMES); in WriteForSavegame()
H A Dlistbox.cpp160 if (saveList.size() >= MAXSAVEGAMES) in ListBox_FillSaveGameList()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Druntime_defines.h36 #define MAXSAVEGAMES 50 macro
H A Dlistbox.cpp98 long filedates[MAXSAVEGAMES]; in ListBox_FillSaveGameList()
107 if (numsaves >= MAXSAVEGAMES) in ListBox_FillSaveGameList()
150 if (numsaves >= MAXSAVEGAMES) in ListBox_FillSaveGameList()
H A Dgamestate.h150 short filenumbers[MAXSAVEGAMES];
H A Dgamestate.cpp172 in->ReadArrayOfInt16( filenumbers, MAXSAVEGAMES); in ReadFromFile_v321()
357 out->WriteArrayOfInt16( filenumbers, MAXSAVEGAMES); in WriteToFile_v321()
H A Dglobal_game.cpp128 if ((slnum >= 1) && (slnum <= MAXSAVEGAMES)) { in DeleteSaveSlot()
130 for (int i = MAXSAVEGAMES; i > slnum; i--) { in DeleteSaveSlot()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/gui/
H A Dgui_dialog.cpp45 #undef MAXSAVEGAMES
46 #define MAXSAVEGAMES 20 macro
295 _G(toomanygames) = (_G(numsaves) >= MAXSAVEGAMES) ? 1 : 0; in preparesavegamelist()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_menu.h444 #define MAXSAVEGAMES 31 macro
H A Dm_menu.c8712 boolean nofile[MAXSAVEGAMES-1];
8719 for (i = 1; (i < MAXSAVEGAMES); i++) // slot 0 is no save
8746 if ((i += tolerance+1) > MAXSAVEGAMES) // show 3 empty slots at minimum
8747 i = MAXSAVEGAMES;