Searched refs:MAXSAVEGAMES (Results 1 – 13 of 13) sorted by relevance
40 #undef MAXSAVEGAMES41 #define MAXSAVEGAMES 20 macro46 int filenumbers[MAXSAVEGAMES];47 unsigned long filedates[MAXSAVEGAMES];297 if (numsaves >= MAXSAVEGAMES) { in preparesavegamelist()327 if (numsaves >= MAXSAVEGAMES) in preparesavegamelist()
51 #define MAXSAVEGAMES 50 macro
190 short filenumbers[MAXSAVEGAMES];
57 Common::fill(&filenumbers[0], &filenumbers[MAXSAVEGAMES], 0); in GameState()544 in->ReadArrayOfInt16(filenumbers, MAXSAVEGAMES); in ReadFromSavegame()746 out->WriteArrayOfInt16(filenumbers, MAXSAVEGAMES); in WriteForSavegame()
160 if (saveList.size() >= MAXSAVEGAMES) in ListBox_FillSaveGameList()
36 #define MAXSAVEGAMES 50 macro
98 long filedates[MAXSAVEGAMES]; in ListBox_FillSaveGameList()107 if (numsaves >= MAXSAVEGAMES) in ListBox_FillSaveGameList()150 if (numsaves >= MAXSAVEGAMES) in ListBox_FillSaveGameList()
150 short filenumbers[MAXSAVEGAMES];
172 in->ReadArrayOfInt16( filenumbers, MAXSAVEGAMES); in ReadFromFile_v321()357 out->WriteArrayOfInt16( filenumbers, MAXSAVEGAMES); in WriteToFile_v321()
128 if ((slnum >= 1) && (slnum <= MAXSAVEGAMES)) { in DeleteSaveSlot()130 for (int i = MAXSAVEGAMES; i > slnum; i--) { in DeleteSaveSlot()
45 #undef MAXSAVEGAMES46 #define MAXSAVEGAMES 20 macro295 _G(toomanygames) = (_G(numsaves) >= MAXSAVEGAMES) ? 1 : 0; in preparesavegamelist()
444 #define MAXSAVEGAMES 31 macro
8712 boolean nofile[MAXSAVEGAMES-1];8719 for (i = 1; (i < MAXSAVEGAMES); i++) // slot 0 is no save8746 if ((i += tolerance+1) > MAXSAVEGAMES) // show 3 empty slots at minimum8747 i = MAXSAVEGAMES;