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Searched refs:MAXSOUNDS (Results 1 – 25 of 50) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsounds_mapster32.cpp125 if (num >= MAXSOUNDS || SoundToggle == 0) return 0; in S_LoadSound()
159 if (num >= MAXSOUNDS || in S_PlaySound3D()
175 for (j=0; j<MAXSOUNDS; j++) in S_PlaySound3D()
285 if ((unsigned)num >= MAXSOUNDS || !g_sounds[num].filename) in S_PlaySound()
339 if (num >= MAXSOUNDS) return -1; in A_PlaySound()
351 if (num >= 0 && num < MAXSOUNDS) in S_StopSound()
363 if (num >= 0 && num < MAXSOUNDS) in S_StopEnvSound()
395 for (j=0; j<MAXSOUNDS; j++) in S_Update()
486 for (i=0; i<MAXSOUNDS; i++) in S_ClearSoundLocks()
511 int32_t j = MAXSOUNDS-1; in S_SoundsPlaying()
[all …]
H A Dsounds.h39 #define MAXSOUNDS 4096 macro
62 extern char g_soundlocks[MAXSOUNDS];
63 extern sound_t g_sounds[MAXSOUNDS];
H A Dsounds_mapster32.h47 #define MAXSOUNDS 4096 macro
48 extern sound_t g_sounds[MAXSOUNDS];
H A Dglobal.h253 G_EXTERN char g_soundlocks[MAXSOUNDS];
257 G_EXTERN sound_t g_sounds[MAXSOUNDS];
H A Dsoundsdyn.cpp37 int16_t DynamicSoundMap[MAXSOUNDS];
336 if ((unsigned)lValue >= MAXSOUNDS || !szLabel) in G_ProcessDynamicSoundMapping()
H A Dsoundsdyn.h165 extern int16_t DynamicSoundMap[MAXSOUNDS];
H A Dgameexec.cpp1747 if (EDUKE32_PREDICT_FALSE(((unsigned)vm.pSprite->yvel >= MAXSOUNDS))) in VM_Execute()
1842 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in VM_Execute()
1854 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in VM_Execute()
1866 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in VM_Execute()
1914 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in VM_Execute()
3369 if (EDUKE32_PREDICT_FALSE(((unsigned)vm.pSprite->yvel >= MAXSOUNDS))) in RT_VM_Execute()
3425 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in RT_VM_Execute()
3437 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in RT_VM_Execute()
3449 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in RT_VM_Execute()
3465 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in RT_VM_Execute()
H A Dsounds.cpp450 if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES)) in S_Cleanup()
452 --g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]; in S_Cleanup()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsounds_mapster32.cpp123 if (num >= MAXSOUNDS || SoundToggle == 0) return 0; in S_LoadSound()
157 if (num >= MAXSOUNDS || in S_PlaySound3D()
173 for (j=0; j<MAXSOUNDS; j++) in S_PlaySound3D()
283 if ((unsigned)num >= MAXSOUNDS || !g_sounds[num].filename) in S_PlaySound()
337 if (num >= MAXSOUNDS) return -1; in A_PlaySound()
349 if (num >= 0 && num < MAXSOUNDS) in S_StopSound()
361 if (num >= 0 && num < MAXSOUNDS) in S_StopEnvSound()
393 for (j=0; j<MAXSOUNDS; j++) in S_Update()
484 for (i=0; i<MAXSOUNDS; i++) in S_ClearSoundLocks()
509 int32_t j = MAXSOUNDS-1; in S_SoundsPlaying()
[all …]
H A Dsounds.h38 #define MAXSOUNDS 4096 macro
62 extern char g_soundlocks[MAXSOUNDS];
63 extern sound_t g_sounds[MAXSOUNDS];
H A Dsounds_mapster32.h47 #define MAXSOUNDS 4096 macro
48 extern sound_t g_sounds[MAXSOUNDS];
H A Dglobal.h157 G_EXTERN char g_soundlocks[MAXSOUNDS];
162 G_EXTERN sound_t g_sounds[MAXSOUNDS];
H A Dsoundsdyn.cpp37 int16_t DynamicSoundMap[MAXSOUNDS];
341 if ((unsigned)lValue >= MAXSOUNDS || !szLabel) in G_ProcessDynamicSoundMapping()
H A Dsoundsdyn.h171 extern int16_t DynamicSoundMap[MAXSOUNDS];
H A Dsounds.cpp428 if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES)) in S_Cleanup()
431 --g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]; in S_Cleanup()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Ddump_used_assets.m3221 gamearray usedSounds MAXSOUNDS
185 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 1
195 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 1
224 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 3
236 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 4
253 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 5
270 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 6
283 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 7
300 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 8
318 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 8
[all …]
/dports/games/openmortal/openmortal-0.7/src/
H A DBackend.h20 #define MAXSOUNDS 20 macro
76 std::string m_asSounds[ MAXSOUNDS ];
H A DBackend.cpp384 for ( m_iNumSounds=0; m_iNumSounds<MAXSOUNDS; ++m_iNumSounds ) in ReadFromPerl()
497 if ( m_iNumSounds > MAXSOUNDS ) in ReadFromString()
/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dsound.h36 #define MAXSOUNDS 4 macro
68 Audio::SoundHandle _soundHandles[MAXSOUNDS];
H A Dsound.cpp110 for (int i = 0; i < MAXSOUNDS; i++) { in stopAll()
121 for (int i = 0; i < MAXSOUNDS; i++) { in stopAllExceptMusic()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dteksnd.cpp46 struct soundtype dsound[MAXSOUNDS];
89 for( i=0; i<MAXSOUNDS; i++ ) {
178 for( i=0; i<MAXSOUNDS; i++ ) {
306 for( i=0; i<MAXSOUNDS; i++ ) {
344 for( i=0; i<MAXSOUNDS; i++ ) {
357 for( i=0; i<MAXSOUNDS; i++ ) {
361 if( i == MAXSOUNDS ) {
466 if( (i < 0) || (i >= MAXSOUNDS) ) {
493 for( i=0; i<MAXSOUNDS; i++ ) {
549 if( (i < 0) || (i > MAXSOUNDS) ) {
[all …]
/dports/games/battalion/battalion1.4b/
H A Daudio.c39 struct aSound oneSound[MAXSOUNDS];
44 char *audio_buffer[MAXSOUNDS];
45 int buffer_counter[MAXSOUNDS];
368 for (i=0; i<MAXSOUNDS; i++) in initSounds()
391 for (n = 0; n < MAXSOUNDS; n++) in initSounds()
1161 if (sCounter < 0 || sCounter >= MAXSOUNDS || in OutAudio()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dbcheck.lua68 if (not (sndidx >= 0 and sndidx < con_lang.MAXSOUNDS)) then
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_sound.c121 if (sndnum>=MAXSOUNDS) in SD_MakeCacheable()
144 for (i=0;i<MAXSOUNDS;i++)
326 if (sndnum>=MAXSOUNDS) in SD_SoundOkay()
H A Drt_sound.h361 MAXSOUNDS enumerator

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