/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sounds_mapster32.cpp | 125 if (num >= MAXSOUNDS || SoundToggle == 0) return 0; in S_LoadSound() 159 if (num >= MAXSOUNDS || in S_PlaySound3D() 175 for (j=0; j<MAXSOUNDS; j++) in S_PlaySound3D() 285 if ((unsigned)num >= MAXSOUNDS || !g_sounds[num].filename) in S_PlaySound() 339 if (num >= MAXSOUNDS) return -1; in A_PlaySound() 351 if (num >= 0 && num < MAXSOUNDS) in S_StopSound() 363 if (num >= 0 && num < MAXSOUNDS) in S_StopEnvSound() 395 for (j=0; j<MAXSOUNDS; j++) in S_Update() 486 for (i=0; i<MAXSOUNDS; i++) in S_ClearSoundLocks() 511 int32_t j = MAXSOUNDS-1; in S_SoundsPlaying() [all …]
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H A D | sounds.h | 39 #define MAXSOUNDS 4096 macro 62 extern char g_soundlocks[MAXSOUNDS]; 63 extern sound_t g_sounds[MAXSOUNDS];
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H A D | sounds_mapster32.h | 47 #define MAXSOUNDS 4096 macro 48 extern sound_t g_sounds[MAXSOUNDS];
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H A D | global.h | 253 G_EXTERN char g_soundlocks[MAXSOUNDS]; 257 G_EXTERN sound_t g_sounds[MAXSOUNDS];
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H A D | soundsdyn.cpp | 37 int16_t DynamicSoundMap[MAXSOUNDS]; 336 if ((unsigned)lValue >= MAXSOUNDS || !szLabel) in G_ProcessDynamicSoundMapping()
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H A D | soundsdyn.h | 165 extern int16_t DynamicSoundMap[MAXSOUNDS];
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H A D | gameexec.cpp | 1747 if (EDUKE32_PREDICT_FALSE(((unsigned)vm.pSprite->yvel >= MAXSOUNDS))) in VM_Execute() 1842 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in VM_Execute() 1854 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in VM_Execute() 1866 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in VM_Execute() 1914 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in VM_Execute() 3369 if (EDUKE32_PREDICT_FALSE(((unsigned)vm.pSprite->yvel >= MAXSOUNDS))) in RT_VM_Execute() 3425 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in RT_VM_Execute() 3437 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in RT_VM_Execute() 3449 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in RT_VM_Execute() 3465 if (EDUKE32_PREDICT_FALSE((unsigned)*(++insptr) >= MAXSOUNDS)) in RT_VM_Execute()
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H A D | sounds.cpp | 450 if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES)) in S_Cleanup() 452 --g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]; in S_Cleanup()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sounds_mapster32.cpp | 123 if (num >= MAXSOUNDS || SoundToggle == 0) return 0; in S_LoadSound() 157 if (num >= MAXSOUNDS || in S_PlaySound3D() 173 for (j=0; j<MAXSOUNDS; j++) in S_PlaySound3D() 283 if ((unsigned)num >= MAXSOUNDS || !g_sounds[num].filename) in S_PlaySound() 337 if (num >= MAXSOUNDS) return -1; in A_PlaySound() 349 if (num >= 0 && num < MAXSOUNDS) in S_StopSound() 361 if (num >= 0 && num < MAXSOUNDS) in S_StopEnvSound() 393 for (j=0; j<MAXSOUNDS; j++) in S_Update() 484 for (i=0; i<MAXSOUNDS; i++) in S_ClearSoundLocks() 509 int32_t j = MAXSOUNDS-1; in S_SoundsPlaying() [all …]
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H A D | sounds.h | 38 #define MAXSOUNDS 4096 macro 62 extern char g_soundlocks[MAXSOUNDS]; 63 extern sound_t g_sounds[MAXSOUNDS];
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H A D | sounds_mapster32.h | 47 #define MAXSOUNDS 4096 macro 48 extern sound_t g_sounds[MAXSOUNDS];
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H A D | global.h | 157 G_EXTERN char g_soundlocks[MAXSOUNDS]; 162 G_EXTERN sound_t g_sounds[MAXSOUNDS];
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H A D | soundsdyn.cpp | 37 int16_t DynamicSoundMap[MAXSOUNDS]; 341 if ((unsigned)lValue >= MAXSOUNDS || !szLabel) in G_ProcessDynamicSoundMapping()
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H A D | soundsdyn.h | 171 extern int16_t DynamicSoundMap[MAXSOUNDS];
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H A D | sounds.cpp | 428 if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES)) in S_Cleanup() 431 --g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]; in S_Cleanup()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | dump_used_assets.m32 | 21 gamearray usedSounds MAXSOUNDS 185 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 1 195 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 1 224 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 3 236 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 4 253 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 5 270 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 6 283 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 7 300 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 8 318 ifge index 0 ifle index MAXSOUNDS set usedSounds[index] 8 [all …]
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/dports/games/openmortal/openmortal-0.7/src/ |
H A D | Backend.h | 20 #define MAXSOUNDS 20 macro 76 std::string m_asSounds[ MAXSOUNDS ];
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H A D | Backend.cpp | 384 for ( m_iNumSounds=0; m_iNumSounds<MAXSOUNDS; ++m_iNumSounds ) in ReadFromPerl() 497 if ( m_iNumSounds > MAXSOUNDS ) in ReadFromString()
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/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | sound.h | 36 #define MAXSOUNDS 4 macro 68 Audio::SoundHandle _soundHandles[MAXSOUNDS];
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H A D | sound.cpp | 110 for (int i = 0; i < MAXSOUNDS; i++) { in stopAll() 121 for (int i = 0; i < MAXSOUNDS; i++) { in stopAllExceptMusic()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | teksnd.cpp | 46 struct soundtype dsound[MAXSOUNDS]; 89 for( i=0; i<MAXSOUNDS; i++ ) { 178 for( i=0; i<MAXSOUNDS; i++ ) { 306 for( i=0; i<MAXSOUNDS; i++ ) { 344 for( i=0; i<MAXSOUNDS; i++ ) { 357 for( i=0; i<MAXSOUNDS; i++ ) { 361 if( i == MAXSOUNDS ) { 466 if( (i < 0) || (i >= MAXSOUNDS) ) { 493 for( i=0; i<MAXSOUNDS; i++ ) { 549 if( (i < 0) || (i > MAXSOUNDS) ) { [all …]
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/dports/games/battalion/battalion1.4b/ |
H A D | audio.c | 39 struct aSound oneSound[MAXSOUNDS]; 44 char *audio_buffer[MAXSOUNDS]; 45 int buffer_counter[MAXSOUNDS]; 368 for (i=0; i<MAXSOUNDS; i++) in initSounds() 391 for (n = 0; n < MAXSOUNDS; n++) in initSounds() 1161 if (sCounter < 0 || sCounter >= MAXSOUNDS || in OutAudio()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | bcheck.lua | 68 if (not (sndidx >= 0 and sndidx < con_lang.MAXSOUNDS)) then
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_sound.c | 121 if (sndnum>=MAXSOUNDS) in SD_MakeCacheable() 144 for (i=0;i<MAXSOUNDS;i++) 326 if (sndnum>=MAXSOUNDS) in SD_SoundOkay()
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H A D | rt_sound.h | 361 MAXSOUNDS enumerator
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