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Searched refs:MAXSPRITESONSCREEN (Results 1 – 22 of 22) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H16 #define MAXSPRITESONSCREEN 1024 macro
122 EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
H A DENGINE.C143 static long spritesx[MAXSPRITESONSCREEN];
144 static long spritesy[MAXSPRITESONSCREEN+1];
145 static long spritesz[MAXSPRITESONSCREEN];
146 static spritetype *tspriteptr[MAXSPRITESONSCREEN];
612 (spritesortcnt < MAXSPRITESONSCREEN)) in scansector()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DBUILD.H43 #define MAXSPRITESONSCREEN 1024 macro
140 EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
H A Dgame5.c767 else if( ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2)) in animatesprites()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H17 #define MAXSPRITESONSCREEN 1024 macro
123 EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
H A DENGINE.C144 static long spritesx[MAXSPRITESONSCREEN];
145 static long spritesy[MAXSPRITESONSCREEN+1];
146 static long spritesz[MAXSPRITESONSCREEN];
147 static spritetype *tspriteptr[MAXSPRITESONSCREEN];
573 (spritesortcnt < MAXSPRITESONSCREEN)) in scansector()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine_priv.h18 extern spritetype *tspriteptr[MAXSPRITESONSCREEN];
H A Dengine.c444 static int spritesx[MAXSPRITESONSCREEN];
445 static int spritesy[MAXSPRITESONSCREEN+1];
446 static int spritesz[MAXSPRITESONSCREEN];
447 spritetype *tspriteptr[MAXSPRITESONSCREEN];
612 (spritesortcnt < MAXSPRITESONSCREEN)) in scansector()
H A Dpolymost.c2919 (spritesortcnt < MAXSPRITESONSCREEN)) in polymost_scansector()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h58 #define MAXSPRITESONSCREEN 1024 macro
193 EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_priv.h231 extern tspriteptr_t tspriteptr[MAXSPRITESONSCREEN + 1];
H A Dengine.cpp325 static uint16_t yax_tsprite[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
326 static uint8_t yax_tsprfrombunch[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
1347 static vec3_t spritesxyz[MAXSPRITESONSCREEN+1];
8570 static tspritetype tsprite_s[MAXSPRITESONSCREEN];
8669 maxspritesonscreen = MAXSPRITESONSCREEN; in engineInit()
9401 } debugmask[MAXWALLSB + MAXSPRITESONSCREEN + 1]; in renderDrawMasks()
H A Dpolymer.cpp1807 tspritetype localtsprite[MAXSPRITESONSCREEN]; in polymer_displayrooms()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h101 #define MAXSPRITESONSCREEN 2560 macro
628 EXTERN uspritetype tsprite[MAXSPRITESONSCREEN];
761 EXTERN tspriteptr_t tspriteptr[MAXSPRITESONSCREEN + 1];
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekwar.h97 extern point3d osprite[MAXSPRITESONSCREEN];
H A Dtekgame.cpp217 point3d osprite[MAXSPRITESONSCREEN];
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddefs_common.lua814 if (ffiC.spritesortcnt >= ffiC.MAXSPRITESONSCREEN+0ULL) then
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamestructures.cpp1406 … maxspritesonscreen = clamp(iSet, MAXSPRITESONSCREEN>>2, MAXSPRITESONSCREEN)… in VM_SetUserdef()
H A Dgamedef.cpp6159 { "MAXSPRITESONSCREEN", MAXSPRITESONSCREEN }, in C_AddDefaultDefinitions()
/dports/games/jfsw/jfsw-c434002/src/
H A Ddraw.c1531 (spritesortcnt < MAXSPRITESONSCREEN)) in SpriteSortList2D()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Ddraw.cpp1553 (spritesortcnt < MAXSPRITESONSCREEN)) in SpriteSortList2D()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dobjects.cpp21 point3d osprite[MAXSPRITESONSCREEN];