/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 16 #define MAXSPRITESONSCREEN 1024 macro 122 EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
|
H A D | ENGINE.C | 143 static long spritesx[MAXSPRITESONSCREEN]; 144 static long spritesy[MAXSPRITESONSCREEN+1]; 145 static long spritesz[MAXSPRITESONSCREEN]; 146 static spritetype *tspriteptr[MAXSPRITESONSCREEN]; 612 (spritesortcnt < MAXSPRITESONSCREEN)) in scansector()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | BUILD.H | 43 #define MAXSPRITESONSCREEN 1024 macro 140 EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
|
H A D | game5.c | 767 else if( ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2)) in animatesprites()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 17 #define MAXSPRITESONSCREEN 1024 macro 123 EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
|
H A D | ENGINE.C | 144 static long spritesx[MAXSPRITESONSCREEN]; 145 static long spritesy[MAXSPRITESONSCREEN+1]; 146 static long spritesz[MAXSPRITESONSCREEN]; 147 static spritetype *tspriteptr[MAXSPRITESONSCREEN]; 573 (spritesortcnt < MAXSPRITESONSCREEN)) in scansector()
|
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine_priv.h | 18 extern spritetype *tspriteptr[MAXSPRITESONSCREEN];
|
H A D | engine.c | 444 static int spritesx[MAXSPRITESONSCREEN]; 445 static int spritesy[MAXSPRITESONSCREEN+1]; 446 static int spritesz[MAXSPRITESONSCREEN]; 447 spritetype *tspriteptr[MAXSPRITESONSCREEN]; 612 (spritesortcnt < MAXSPRITESONSCREEN)) in scansector()
|
H A D | polymost.c | 2919 (spritesortcnt < MAXSPRITESONSCREEN)) in polymost_scansector()
|
/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 58 #define MAXSPRITESONSCREEN 1024 macro 193 EXTERN spritetype tsprite[MAXSPRITESONSCREEN];
|
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_priv.h | 231 extern tspriteptr_t tspriteptr[MAXSPRITESONSCREEN + 1];
|
H A D | engine.cpp | 325 static uint16_t yax_tsprite[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN]; 326 static uint8_t yax_tsprfrombunch[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN]; 1347 static vec3_t spritesxyz[MAXSPRITESONSCREEN+1]; 8570 static tspritetype tsprite_s[MAXSPRITESONSCREEN]; 8669 maxspritesonscreen = MAXSPRITESONSCREEN; in engineInit() 9401 } debugmask[MAXWALLSB + MAXSPRITESONSCREEN + 1]; in renderDrawMasks()
|
H A D | polymer.cpp | 1807 tspritetype localtsprite[MAXSPRITESONSCREEN]; in polymer_displayrooms()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 101 #define MAXSPRITESONSCREEN 2560 macro 628 EXTERN uspritetype tsprite[MAXSPRITESONSCREEN]; 761 EXTERN tspriteptr_t tspriteptr[MAXSPRITESONSCREEN + 1];
|
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekwar.h | 97 extern point3d osprite[MAXSPRITESONSCREEN];
|
H A D | tekgame.cpp | 217 point3d osprite[MAXSPRITESONSCREEN];
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | defs_common.lua | 814 if (ffiC.spritesortcnt >= ffiC.MAXSPRITESONSCREEN+0ULL) then
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gamestructures.cpp | 1406 … maxspritesonscreen = clamp(iSet, MAXSPRITESONSCREEN>>2, MAXSPRITESONSCREEN)… in VM_SetUserdef()
|
H A D | gamedef.cpp | 6159 { "MAXSPRITESONSCREEN", MAXSPRITESONSCREEN }, in C_AddDefaultDefinitions()
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | draw.c | 1531 (spritesortcnt < MAXSPRITESONSCREEN)) in SpriteSortList2D()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | draw.cpp | 1553 (spritesortcnt < MAXSPRITESONSCREEN)) in SpriteSortList2D()
|
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | objects.cpp | 21 point3d osprite[MAXSPRITESONSCREEN];
|