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Searched refs:MAXSTATS (Results 1 – 7 of 7) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Dstub.cpp33 const int STATOBJLIST_OFFSET = 0xFFFF - MAXSTATS;
81 if (index >= MAXSTATS) { in ui16_to_static_object()
97 if (index >= MAXSTATS) { in static_object_to_ui16()
H A D3d_act1.cpp67 statobj_t statobjlist[MAXSTATS];
267 if (spot == &statobjlist[MAXSTATS]) { in FindEmptyStatic()
383 if (spot == &statobjlist[MAXSTATS]) { in SpawnStatic()
422 for (spot = &statobjlist[0]; spot < &statobjlist[MAXSTATS]; spot++) { in FindReservedStatic()
H A D3d_def.h160 #define MAXSTATS (400) // max number of lamps, bonus, etc macro
3175 extern statobj_t statobjlist[MAXSTATS];
H A D3d_main.cpp7782 for (int i = 0; i < MAXSTATS; ++i) { in LoadLevel()
7975 for (int i = 0; i < MAXSTATS; ++i) { in SaveLevel()
H A D3d_act2.cpp1860 avail = MAXSTATS; in T_SmartThought()
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_def.h231 #define MAXSTATS 400 // max number of lamps, bonus, etc macro
/dports/biology/fasta3/fasta-36.3.8/doc/
H A Dreadme.v361750 2*MAX_STATS, every third between 2*MAX_STATS and 3*MAXSTATS, etc, and