Searched refs:MAX_AA_GUNS (Results 1 – 6 of 6) sorted by relevance
251 extern int kkbase_x[MAX_AA_GUNS];252 extern int kkbase_y[MAX_AA_GUNS];253 extern int kkbase_last_shot[MAX_AA_GUNS];254 extern int kkbase_shot_number[MAX_AA_GUNS];255 extern int kkbase_frame[MAX_AA_GUNS];256 extern int kkbase_status[MAX_AA_GUNS];257 extern int kkbase_country[MAX_AA_GUNS];258 extern int kkbase_type[MAX_AA_GUNS];259 extern int kkbase_mission[MAX_AA_GUNS];260 extern int kkbase_number[MAX_AA_GUNS];
261 int kkbase_x[MAX_AA_GUNS];262 int kkbase_y[MAX_AA_GUNS];263 int kkbase_last_shot[MAX_AA_GUNS];264 int kkbase_shot_number[MAX_AA_GUNS];265 int kkbase_frame[MAX_AA_GUNS];266 int kkbase_status[MAX_AA_GUNS];267 int kkbase_country[MAX_AA_GUNS];268 int kkbase_type[MAX_AA_GUNS];269 int kkbase_mission[MAX_AA_GUNS];270 int kkbase_number[MAX_AA_GUNS];[all …]
34 #define MAX_AA_GUNS 16 macro
496 for (l = 0; l < MAX_AA_GUNS; l++) in check_structs()523 for (l = 0; l < MAX_AA_GUNS; l++) in check_multi_structs()832 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) in infan_to_struct()1072 for (l = 0; l < MAX_AA_GUNS; l++) { in do_kkbase()
176 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) { in terrain_to_screen()665 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) { in solo_terrain_to_screen()939 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) { in kangas_terrain_to_screen()953 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) { in kangas_terrain_to_screen()1036 for (l = 0; l < MAX_AA_GUNS; l++) { in vesa_terrain_to_screen()
727 for (l = 0; l < MAX_AA_GUNS; l++) in start_bomb_explo()