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Searched refs:MAX_AA_GUNS (Results 1 – 6 of 6) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.h251 extern int kkbase_x[MAX_AA_GUNS];
252 extern int kkbase_y[MAX_AA_GUNS];
253 extern int kkbase_last_shot[MAX_AA_GUNS];
254 extern int kkbase_shot_number[MAX_AA_GUNS];
255 extern int kkbase_frame[MAX_AA_GUNS];
256 extern int kkbase_status[MAX_AA_GUNS];
257 extern int kkbase_country[MAX_AA_GUNS];
258 extern int kkbase_type[MAX_AA_GUNS];
259 extern int kkbase_mission[MAX_AA_GUNS];
260 extern int kkbase_number[MAX_AA_GUNS];
H A Dtriplane.cpp261 int kkbase_x[MAX_AA_GUNS];
262 int kkbase_y[MAX_AA_GUNS];
263 int kkbase_last_shot[MAX_AA_GUNS];
264 int kkbase_shot_number[MAX_AA_GUNS];
265 int kkbase_frame[MAX_AA_GUNS];
266 int kkbase_status[MAX_AA_GUNS];
267 int kkbase_country[MAX_AA_GUNS];
268 int kkbase_type[MAX_AA_GUNS];
269 int kkbase_mission[MAX_AA_GUNS];
270 int kkbase_number[MAX_AA_GUNS];
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/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dconstants.h34 #define MAX_AA_GUNS 16 macro
H A Dtripai.cpp496 for (l = 0; l < MAX_AA_GUNS; l++) in check_structs()
523 for (l = 0; l < MAX_AA_GUNS; l++) in check_multi_structs()
832 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) in infan_to_struct()
1072 for (l = 0; l < MAX_AA_GUNS; l++) { in do_kkbase()
H A Dterrain.cpp176 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) { in terrain_to_screen()
665 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) { in solo_terrain_to_screen()
939 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) { in kangas_terrain_to_screen()
953 for (l2 = 0; l2 < MAX_AA_GUNS; l2++) { in kangas_terrain_to_screen()
1036 for (l = 0; l < MAX_AA_GUNS; l++) { in vesa_terrain_to_screen()
H A Dfobjects.cpp727 for (l = 0; l < MAX_AA_GUNS; l++) in start_bomb_explo()