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Searched refs:MAX_AMMO (Results 1 – 16 of 16) sorted by relevance

/dports/games/0verkill/0verkill-0.16/
H A Dserver.c1490 #define MAX_AMMO(x) (weapon[x].max_ammo) in dynamic_collision() macro
1530 if (((struct player*)(p->data))->ammo[0]>MAX_AMMO(0)) in dynamic_collision()
1531 ((struct player*)(p->data))->ammo[0]=MAX_AMMO(0); in dynamic_collision()
1554 if (((struct player*)(p->data))->ammo[1]>MAX_AMMO(1)) in dynamic_collision()
1555 ((struct player*)(p->data))->ammo[1]=MAX_AMMO(1); in dynamic_collision()
1579 ((struct player*)(p->data))->ammo[3]=MAX_AMMO(3); in dynamic_collision()
1603 ((struct player*)(p->data))->ammo[2]=MAX_AMMO(2); in dynamic_collision()
1628 ((struct player*)(p->data))->ammo[2]=MAX_AMMO(2); in dynamic_collision()
1653 ((struct player*)(p->data))->ammo[3]=MAX_AMMO(3); in dynamic_collision()
1678 ((struct player*)(p->data))->ammo[1]=MAX_AMMO(1); in dynamic_collision()
[all …]
/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.cpp1269 wpn[0].set(WPN_NONE, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[0].set(0,0); in reset()
1270 wpn[1].set(WPN_RIFLE, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[1].set(-0.25, 1.1); in reset()
1271 wpn[2].set(WPN_SHOTGUN, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[2].set(-0.20, 1.1); in reset()
1272 wpn[3].set(WPN_HEPA, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[3].set(-0.35, 0.9); in reset()
1273 wpn[4].set(WPN_GRENADE, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[4].set(-0.45, 0.9); in reset()
1278 wpn[0].set(WPN_BLASTER, MAX_AMMO, 0); wpnPos[0].set(-0.30, 0.9); in reset()
1282 wpn[0].set(WPN_TURRET_GUN, MAX_AMMO, -1); wpnPos[0].set(0,2.2); in reset()
1285 wpn[0].set(WPN_RIFLE, MAX_AMMO, -1); wpnPos[0].set(-1.6, 1.5); in reset()
1288 wpn[0].set(WPN_RIFLE, MAX_AMMO, -1); wpnPos[0].set(-2.5, 0.4); in reset()
1289 wpn[1].set(WPN_RIFLE, MAX_AMMO, -1); wpnPos[1].set(2.5, 0.4); in reset()
[all …]
H A Dweapons.h34 #define MAX_AMMO -9999 macro
H A Dweapons.cpp43 if (ra == MAX_AMMO) in set()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/spells/
H A Dspells.uc162 // const int MAX_AMMO = 99;
164 const int MAX_AMMO = 100;
165 if (rand > MAX_AMMO)
166 rand = MAX_AMMO;
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_debug.cpp354 if (gamestate.ammo > MAX_AMMO) { in DebugKeys()
355 gamestate.ammo = MAX_AMMO; in DebugKeys()
H A D3d_agent.cpp1204 max_ammo = MAX_AMMO; in DrawAmmo()
1410 if (gamestate.ammo > MAX_AMMO) { in GiveAmmo()
1411 gamestate.ammo = MAX_AMMO; in GiveAmmo()
2226 if (gamestate.ammo == MAX_AMMO) { in GetBonus()
2236 if (gamestate.ammo == MAX_AMMO) { in GetBonus()
2979 if ((ob->flags & FL_HAS_AMMO) && (gamestate.ammo != MAX_AMMO)) { in Interrogate()
H A D3d_play.cpp854 gamestate.ammo = MAX_AMMO; in CheckKeys()
H A D3d_def.h274 #define MAX_AMMO (100) // Max ammount of ammo for any weapon macro
/dports/games/barrage/barrage-1.0.5/src/
H A Ddefs.h84 #define MAX_AMMO 36 macro
H A Dbfield.c347 if ( player_ammo < MAX_AMMO ) { in bfield_reload_gun()
348 player_ammo = MAX_AMMO; in bfield_reload_gun()
H A Dmain.c498 player_ammo = MAX_AMMO; in game_init()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dmsg.cpp1111 for (i=0 ; i<MAX_AMMO ; i++) { in MSG_WriteDeltaPlayerstate()
1119 for (i=0 ; i<MAX_AMMO ; i++) in MSG_WriteDeltaPlayerstate()
1247 for (i=0 ; i<MAX_AMMO ; i++) { in MSG_ReadDeltaPlayerstate()
H A Dq_shared.h794 #define MAX_AMMO 10 macro
1635 int ammo[MAX_AMMO];
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItem_Types.h224 #define MAX_AMMO (LAST_AMMO - FIRST_AMMO + 1) macro
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1043 #define MAX_AMMO MAX_WEAPONS macro
1151 int ammo[MAX_AMMO];