/dports/games/0verkill/0verkill-0.16/ |
H A D | server.c | 1490 #define MAX_AMMO(x) (weapon[x].max_ammo) in dynamic_collision() macro 1530 if (((struct player*)(p->data))->ammo[0]>MAX_AMMO(0)) in dynamic_collision() 1531 ((struct player*)(p->data))->ammo[0]=MAX_AMMO(0); in dynamic_collision() 1554 if (((struct player*)(p->data))->ammo[1]>MAX_AMMO(1)) in dynamic_collision() 1555 ((struct player*)(p->data))->ammo[1]=MAX_AMMO(1); in dynamic_collision() 1579 ((struct player*)(p->data))->ammo[3]=MAX_AMMO(3); in dynamic_collision() 1603 ((struct player*)(p->data))->ammo[2]=MAX_AMMO(2); in dynamic_collision() 1628 ((struct player*)(p->data))->ammo[2]=MAX_AMMO(2); in dynamic_collision() 1653 ((struct player*)(p->data))->ammo[3]=MAX_AMMO(3); in dynamic_collision() 1678 ((struct player*)(p->data))->ammo[1]=MAX_AMMO(1); in dynamic_collision() [all …]
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/dports/games/sdb/sdb-1.0.2/src/ |
H A D | objects.cpp | 1269 wpn[0].set(WPN_NONE, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[0].set(0,0); in reset() 1270 wpn[1].set(WPN_RIFLE, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[1].set(-0.25, 1.1); in reset() 1271 wpn[2].set(WPN_SHOTGUN, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[2].set(-0.20, 1.1); in reset() 1272 wpn[3].set(WPN_HEPA, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[3].set(-0.35, 0.9); in reset() 1273 wpn[4].set(WPN_GRENADE, MAX_AMMO*(int)config.cheat_weapons, 0); wpnPos[4].set(-0.45, 0.9); in reset() 1278 wpn[0].set(WPN_BLASTER, MAX_AMMO, 0); wpnPos[0].set(-0.30, 0.9); in reset() 1282 wpn[0].set(WPN_TURRET_GUN, MAX_AMMO, -1); wpnPos[0].set(0,2.2); in reset() 1285 wpn[0].set(WPN_RIFLE, MAX_AMMO, -1); wpnPos[0].set(-1.6, 1.5); in reset() 1288 wpn[0].set(WPN_RIFLE, MAX_AMMO, -1); wpnPos[0].set(-2.5, 0.4); in reset() 1289 wpn[1].set(WPN_RIFLE, MAX_AMMO, -1); wpnPos[1].set(2.5, 0.4); in reset() [all …]
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H A D | weapons.h | 34 #define MAX_AMMO -9999 macro
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H A D | weapons.cpp | 43 if (ra == MAX_AMMO) in set()
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/sifixes/src/spells/ |
H A D | spells.uc | 162 // const int MAX_AMMO = 99; 164 const int MAX_AMMO = 100; 165 if (rand > MAX_AMMO) 166 rand = MAX_AMMO;
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/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_debug.cpp | 354 if (gamestate.ammo > MAX_AMMO) { in DebugKeys() 355 gamestate.ammo = MAX_AMMO; in DebugKeys()
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H A D | 3d_agent.cpp | 1204 max_ammo = MAX_AMMO; in DrawAmmo() 1410 if (gamestate.ammo > MAX_AMMO) { in GiveAmmo() 1411 gamestate.ammo = MAX_AMMO; in GiveAmmo() 2226 if (gamestate.ammo == MAX_AMMO) { in GetBonus() 2236 if (gamestate.ammo == MAX_AMMO) { in GetBonus() 2979 if ((ob->flags & FL_HAS_AMMO) && (gamestate.ammo != MAX_AMMO)) { in Interrogate()
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H A D | 3d_play.cpp | 854 gamestate.ammo = MAX_AMMO; in CheckKeys()
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H A D | 3d_def.h | 274 #define MAX_AMMO (100) // Max ammount of ammo for any weapon macro
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/dports/games/barrage/barrage-1.0.5/src/ |
H A D | defs.h | 84 #define MAX_AMMO 36 macro
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H A D | bfield.c | 347 if ( player_ammo < MAX_AMMO ) { in bfield_reload_gun() 348 player_ammo = MAX_AMMO; in bfield_reload_gun()
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H A D | main.c | 498 player_ammo = MAX_AMMO; in game_init()
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | msg.cpp | 1111 for (i=0 ; i<MAX_AMMO ; i++) { in MSG_WriteDeltaPlayerstate() 1119 for (i=0 ; i<MAX_AMMO ; i++) in MSG_WriteDeltaPlayerstate() 1247 for (i=0 ; i<MAX_AMMO ; i++) { in MSG_ReadDeltaPlayerstate()
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H A D | q_shared.h | 794 #define MAX_AMMO 10 macro 1635 int ammo[MAX_AMMO];
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Item_Types.h | 224 #define MAX_AMMO (LAST_AMMO - FIRST_AMMO + 1) macro
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 1043 #define MAX_AMMO MAX_WEAPONS macro 1151 int ammo[MAX_AMMO];
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