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Searched refs:MAX_BSCENE (Results 1 – 10 of 10) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/
H A Droomstruct.h194 Common::Bitmap * ebscene[MAX_BSCENE];
195 color bpalettes[MAX_BSCENE][256];
198 char ebpalShared[MAX_BSCENE]; // used internally by engine atm
H A Dcommon_defines.h95 #define MAX_BSCENE 5 // max number of frames in animating bg scene macro
H A Droomstruct.cpp578 memset(&rstruc->ebpalShared[0], 0, MAX_BSCENE); in load_room()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/game/
H A Dsavegame_internal.h63 Bitmap *RoomBkgScene[MAX_BSCENE];
H A Dsavegame.cpp425 for (int i = 0; i < MAX_BSCENE; ++i) in DoAfterRestore()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dgamestate.h149 int raw_modified[MAX_BSCENE];
H A Dgamestate.cpp171 in->ReadArrayOfInt32( raw_modified, MAX_BSCENE); in ReadFromFile_v321()
356 out->WriteArrayOfInt32( raw_modified, MAX_BSCENE); in WriteToFile_v321()
H A Dgame.cpp1321 for (int bb = 0; bb < MAX_BSCENE; bb++) { in save_game_displayed_room_status()
1834 for (bb = 0; bb < MAX_BSCENE; bb++) in restore_game_displayed_room_status()
1839 for (bb = 0; bb < MAX_BSCENE; bb++) { in restore_game_displayed_room_status()
H A Droom.cpp300 for (ff = 0; ff < MAX_BSCENE; ff++) in unload_old_room()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dengine.cpp1184 for (ee = 0; ee < MAX_BSCENE; ee++) in engine_init_game_settings()