Searched refs:MAX_BSCENE (Results 1 – 10 of 10) sorted by relevance
194 Common::Bitmap * ebscene[MAX_BSCENE];195 color bpalettes[MAX_BSCENE][256];198 char ebpalShared[MAX_BSCENE]; // used internally by engine atm
95 #define MAX_BSCENE 5 // max number of frames in animating bg scene macro
578 memset(&rstruc->ebpalShared[0], 0, MAX_BSCENE); in load_room()
63 Bitmap *RoomBkgScene[MAX_BSCENE];
425 for (int i = 0; i < MAX_BSCENE; ++i) in DoAfterRestore()
149 int raw_modified[MAX_BSCENE];
171 in->ReadArrayOfInt32( raw_modified, MAX_BSCENE); in ReadFromFile_v321()356 out->WriteArrayOfInt32( raw_modified, MAX_BSCENE); in WriteToFile_v321()
1321 for (int bb = 0; bb < MAX_BSCENE; bb++) { in save_game_displayed_room_status()1834 for (bb = 0; bb < MAX_BSCENE; bb++) in restore_game_displayed_room_status()1839 for (bb = 0; bb < MAX_BSCENE; bb++) { in restore_game_displayed_room_status()
300 for (ff = 0; ff < MAX_BSCENE; ff++) in unload_old_room()
1184 for (ee = 0; ee < MAX_BSCENE; ee++) in engine_init_game_settings()