/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | init.c | 159 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in open_all() 161 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all() 260 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in InitGfxBuffers_EM() 263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM() 271 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in InitGfxBuffers_EM() 273 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
|
H A D | graphics.c | 103 MAX_BUF_XSIZE * TILEX - x, sysize, in BlitScreenToBitmap_EM() 240 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM() 259 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM() 273 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_EM() 450 x1 %= MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 464 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 488 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 529 int sx = x % MAX_BUF_XSIZE; in animscreen() 615 int old_sx = old_x % MAX_BUF_XSIZE; in blitplayer() 628 x1 %= MAX_BUF_XSIZE * TILEX; in blitplayer() [all …]
|
H A D | main_em.h | 94 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) macro
|
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | init.c | 159 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in open_all() 161 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all() 260 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in InitGfxBuffers_EM() 263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM() 271 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in InitGfxBuffers_EM() 273 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
|
H A D | graphics.c | 103 MAX_BUF_XSIZE * TILEX - x, sysize, in BlitScreenToBitmap_EM() 240 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM() 259 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM() 273 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_EM() 450 x1 %= MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 464 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 488 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 529 int sx = x % MAX_BUF_XSIZE; in animscreen() 615 int old_sx = old_x % MAX_BUF_XSIZE; in blitplayer() 628 x1 %= MAX_BUF_XSIZE * TILEX; in blitplayer() [all …]
|
H A D | main_em.h | 94 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) macro
|
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 161 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM() 180 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM() 194 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_EM() 355 x1 %= MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 369 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 393 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 434 int sx = x % MAX_BUF_XSIZE; in animscreen() 520 int old_sx = old_x % MAX_BUF_XSIZE; in blitplayer() 521 int old_sy = old_y % MAX_BUF_XSIZE; in blitplayer() 533 x1 %= MAX_BUF_XSIZE * TILEX; in blitplayer() [all …]
|
H A D | main_em.h | 78 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) macro
|
H A D | init.c | 157 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
|
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | graphics.c | 161 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM() 180 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM() 194 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_EM() 355 x1 %= MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 369 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 393 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM() 434 int sx = x % MAX_BUF_XSIZE; in animscreen() 520 int old_sx = old_x % MAX_BUF_XSIZE; in blitplayer() 521 int old_sy = old_y % MAX_BUF_XSIZE; in blitplayer() 533 x1 %= MAX_BUF_XSIZE * TILEX; in blitplayer() [all …]
|
H A D | main_em.h | 78 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) macro
|
H A D | init.c | 157 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
|
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/ |
H A D | main_sp.h | 63 #define MAX_BUF_XSIZE (2 + SCR_FIELDX + 2) macro 77 #define FXSIZE (MAX_BUF_XSIZE * TILEX_VAR) 82 #define FXSIZE (MAX_BUF_XSIZE * TILEX)
|
H A D | DDScrollBuffer.c | 17 int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 57 (MAX_BUF_XSIZE * TILEX_VAR) - TILEX_VAR * (dx != 0), in ScrollPlayfield() 65 (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), in ScrollPlayfield() 77 for (x = 0; x < MAX_BUF_XSIZE; x++) in ScrollPlayfield() 409 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_SP()
|
H A D | DDScrollBuffer.h | 17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
|
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | main_sp.h | 63 #define MAX_BUF_XSIZE (2 + SCR_FIELDX + 2) macro 77 #define FXSIZE (MAX_BUF_XSIZE * TILEX_VAR) 82 #define FXSIZE (MAX_BUF_XSIZE * TILEX)
|
H A D | DDScrollBuffer.c | 17 int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 57 (MAX_BUF_XSIZE * TILEX_VAR) - TILEX_VAR * (dx != 0), in ScrollPlayfield() 65 (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), in ScrollPlayfield() 77 for (x = 0; x < MAX_BUF_XSIZE; x++) in ScrollPlayfield() 409 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_SP()
|
H A D | DDScrollBuffer.h | 17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
|
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | DDScrollBuffer.c | 17 long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 56 (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), in ScrollPlayfield() 62 for (x = 0; x < MAX_BUF_XSIZE; x++) in ScrollPlayfield() 285 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_SP() 298 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_SP()
|
H A D | main_sp.h | 48 #define MAX_BUF_XSIZE (2 + SCR_FIELDX + 2) macro 60 #define FXSIZE (MAX_BUF_XSIZE * TILEX)
|
H A D | DDScrollBuffer.h | 17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
|
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | DDScrollBuffer.c | 17 long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 56 (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), in ScrollPlayfield() 62 for (x = 0; x < MAX_BUF_XSIZE; x++) in ScrollPlayfield() 285 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_SP() 298 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_SP()
|
H A D | main_sp.h | 48 #define MAX_BUF_XSIZE (2 + SCR_FIELDX + 2) macro 60 #define FXSIZE (MAX_BUF_XSIZE * TILEX)
|
H A D | DDScrollBuffer.h | 17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
|
/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | main.c | 33 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
|