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Searched refs:MAX_BUF_XSIZE (Results 1 – 25 of 48) sorted by relevance

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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dinit.c159 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in open_all()
161 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
260 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in InitGfxBuffers_EM()
263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
271 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in InitGfxBuffers_EM()
273 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
H A Dgraphics.c103 MAX_BUF_XSIZE * TILEX - x, sysize, in BlitScreenToBitmap_EM()
240 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM()
259 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM()
273 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_EM()
450 x1 %= MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
464 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
488 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
529 int sx = x % MAX_BUF_XSIZE; in animscreen()
615 int old_sx = old_x % MAX_BUF_XSIZE; in blitplayer()
628 x1 %= MAX_BUF_XSIZE * TILEX; in blitplayer()
[all …]
H A Dmain_em.h94 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) macro
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dinit.c159 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in open_all()
161 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
260 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in InitGfxBuffers_EM()
263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
271 MAX_BUF_XSIZE, TILEX, MAX_BUF_XSIZE * TILEX); in InitGfxBuffers_EM()
273 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
H A Dgraphics.c103 MAX_BUF_XSIZE * TILEX - x, sysize, in BlitScreenToBitmap_EM()
240 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM()
259 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM()
273 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_EM()
450 x1 %= MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
464 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
488 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
529 int sx = x % MAX_BUF_XSIZE; in animscreen()
615 int old_sx = old_x % MAX_BUF_XSIZE; in blitplayer()
628 x1 %= MAX_BUF_XSIZE * TILEX; in blitplayer()
[all …]
H A Dmain_em.h94 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) macro
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c161 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM()
180 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM()
194 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_EM()
355 x1 %= MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
369 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
393 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
434 int sx = x % MAX_BUF_XSIZE; in animscreen()
520 int old_sx = old_x % MAX_BUF_XSIZE; in blitplayer()
521 int old_sy = old_y % MAX_BUF_XSIZE; in blitplayer()
533 x1 %= MAX_BUF_XSIZE * TILEX; in blitplayer()
[all …]
H A Dmain_em.h78 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) macro
H A Dinit.c157 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dgraphics.c161 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM()
180 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_EM()
194 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_EM()
355 x1 %= MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
369 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
393 dst_x = x1 - MAX_BUF_XSIZE * TILEX; in DrawLevelPlayer_EM()
434 int sx = x % MAX_BUF_XSIZE; in animscreen()
520 int old_sx = old_x % MAX_BUF_XSIZE; in blitplayer()
521 int old_sy = old_y % MAX_BUF_XSIZE; in blitplayer()
533 x1 %= MAX_BUF_XSIZE * TILEX; in blitplayer()
[all …]
H A Dmain_em.h78 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) macro
H A Dinit.c157 screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in open_all()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A Dmain_sp.h63 #define MAX_BUF_XSIZE (2 + SCR_FIELDX + 2) macro
77 #define FXSIZE (MAX_BUF_XSIZE * TILEX_VAR)
82 #define FXSIZE (MAX_BUF_XSIZE * TILEX)
H A DDDScrollBuffer.c17 int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
57 (MAX_BUF_XSIZE * TILEX_VAR) - TILEX_VAR * (dx != 0), in ScrollPlayfield()
65 (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), in ScrollPlayfield()
77 for (x = 0; x < MAX_BUF_XSIZE; x++) in ScrollPlayfield()
409 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_SP()
H A DDDScrollBuffer.h17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A Dmain_sp.h63 #define MAX_BUF_XSIZE (2 + SCR_FIELDX + 2) macro
77 #define FXSIZE (MAX_BUF_XSIZE * TILEX_VAR)
82 #define FXSIZE (MAX_BUF_XSIZE * TILEX)
H A DDDScrollBuffer.c17 int ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
57 (MAX_BUF_XSIZE * TILEX_VAR) - TILEX_VAR * (dx != 0), in ScrollPlayfield()
65 (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), in ScrollPlayfield()
77 for (x = 0; x < MAX_BUF_XSIZE; x++) in ScrollPlayfield()
409 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_SP()
H A DDDScrollBuffer.h17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A DDDScrollBuffer.c17 long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
56 (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), in ScrollPlayfield()
62 for (x = 0; x < MAX_BUF_XSIZE; x++) in ScrollPlayfield()
285 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_SP()
298 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_SP()
H A Dmain_sp.h48 #define MAX_BUF_XSIZE (2 + SCR_FIELDX + 2) macro
60 #define FXSIZE (MAX_BUF_XSIZE * TILEX)
H A DDDScrollBuffer.h17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A DDDScrollBuffer.c17 long ScreenBuffer[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
18 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
56 (MAX_BUF_XSIZE * TILEX) - TILEX * (dx != 0), in ScrollPlayfield()
62 for (x = 0; x < MAX_BUF_XSIZE; x++) in ScrollPlayfield()
285 int xx = (left + x) % MAX_BUF_XSIZE; in BackToFront_SP()
298 for (x = 0; x < MAX_BUF_XSIZE; x++) in BackToFront_SP()
H A Dmain_sp.h48 #define MAX_BUF_XSIZE (2 + SCR_FIELDX + 2) macro
60 #define FXSIZE (MAX_BUF_XSIZE * TILEX)
H A DDDScrollBuffer.h17 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.c33 boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];

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