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Searched refs:MAX_EXPLOSIONS (Results 1 – 25 of 25) sorted by relevance

/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dr_explosion.c24 #ifdef MAX_EXPLOSIONS
50 static explosion_t explosion[MAX_EXPLOSIONS];
59 #ifdef MAX_EXPLOSIONS
133 #ifdef MAX_EXPLOSIONS in R_Explosion_Init()
153 #ifdef MAX_EXPLOSIONS in R_Explosion_Init()
162 #ifdef MAX_EXPLOSIONS in R_NewExplosion()
169 for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++) in R_NewExplosion()
202 #ifdef MAX_EXPLOSIONS
266 #ifdef MAX_EXPLOSIONS in R_DrawExplosions()
H A Dquakedef.h96 #define MAX_EXPLOSIONS 8 macro
165 #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle… macro
/dports/games/darkplaces/darkplaces/
H A Dr_explosion.c24 #ifdef MAX_EXPLOSIONS
50 static explosion_t explosion[MAX_EXPLOSIONS];
59 #ifdef MAX_EXPLOSIONS
133 #ifdef MAX_EXPLOSIONS in R_Explosion_Init()
153 #ifdef MAX_EXPLOSIONS in R_Explosion_Init()
162 #ifdef MAX_EXPLOSIONS in R_NewExplosion()
169 for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++) in R_NewExplosion()
202 #ifdef MAX_EXPLOSIONS
266 #ifdef MAX_EXPLOSIONS in R_DrawExplosions()
H A Dquakedef.h96 #define MAX_EXPLOSIONS 8 macro
165 #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle… macro
H A DChangeLog36539 MAX_EXPLOSIONS every frame
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_tent.c42 #define MAX_EXPLOSIONS 8 macro
49 static explosion_t cl_explosions[MAX_EXPLOSIONS];
101 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion()
108 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion()
424 for (i = 0, ex = cl_explosions; i < MAX_EXPLOSIONS; i++, ex++) { in CL_UpdateExplosions()
/dports/games/xinvaders3d/xinvaders3d/
H A Deffects.c111 MAX_EXPLOSIONS = 10, enumerator
126 } explosions[MAX_EXPLOSIONS];
159 for ( i=0; i<MAX_EXPLOSIONS; i++ ) in Explosions_clear()
195 if ( ecur > MAX_EXPLOSIONS-1 ) in Explosions_add()
214 for ( i=0; i<MAX_EXPLOSIONS; i++ ) in Explosions_draw()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dr_explosion.c24 #define MAX_EXPLOSIONS 64 macro
50 static explosion_t explosion[MAX_EXPLOSIONS];
155 for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++) in R_NewExplosion()
H A DChangeLog6791 MAX_EXPLOSIONS every frame
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dvarz.h49 #define MAX_EXPLOSIONS 200 macro
287 extern explosion_type explosions[MAX_EXPLOSIONS];
H A Dvarz.c297 explosion_type explosions[MAX_EXPLOSIONS]; /* [1..ExplosionMax] */
934 for (int i = 0; i < MAX_EXPLOSIONS; i++) in JE_setupExplosion()
H A Dtyrian2.c1936 for (int j = 0; j < MAX_EXPLOSIONS; j++) in JE_main()
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DGameSSDWindow.h233 #define MAX_EXPLOSIONS 64 macro
270 static SSDExplosion explosionPool[MAX_EXPLOSIONS];
H A DGameSSDWindow.cpp581 SSDExplosion SSDExplosion::explosionPool[MAX_EXPLOSIONS];
695 for(int i = 0; i < MAX_EXPLOSIONS; i++) { in GetNewExplosion()
711 for(int i = 0; i < MAX_EXPLOSIONS; i++) { in WriteExplosions()
717 for(int i = 0; i < MAX_EXPLOSIONS; i++) { in WriteExplosions()
/dports/games/q2pro/q2pro/source/
H A Dcl_tent.c43 #define MAX_EXPLOSIONS 32 macro
44 explosion_t cl_explosions[MAX_EXPLOSIONS];
300 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
312 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
1638 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
/dports/games/brickshooter/brickshooter-0.04/
H A Dbrickshooter.c216 #define MAX_EXPLOSIONS 32 macro
217 struct explosion_anim explosions[MAX_EXPLOSIONS];
232 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_init()
244 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_active()
254 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_add()
274 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_draw()
287 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_anim()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_tent.c43 #define MAX_EXPLOSIONS 32 macro
44 explosion_t cl_explosions[MAX_EXPLOSIONS];
265 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
277 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
1896 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_tent.c43 #define MAX_EXPLOSIONS 32 macro
44 explosion_t cl_explosions[MAX_EXPLOSIONS];
265 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
277 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
1896 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_tent.c42 #define MAX_EXPLOSIONS 64 macro
43 explosion_t cl_explosions[MAX_EXPLOSIONS];
252 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
264 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
1875 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_tent.c63 #define MAX_EXPLOSIONS 32 macro
64 explosion_t cl_explosions[MAX_EXPLOSIONS];
295 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
307 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion()
1968 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
/dports/games/icbm3d/icbm3d/
H A Dicbm3d.c185 #define MAX_EXPLOSIONS 100 macro
300 explosion_type explosions[MAX_EXPLOSIONS];
966 for (i = 0; i < MAX_EXPLOSIONS; i++) in eventloop()
1021 for (j = 0; j < MAX_EXPLOSIONS; j++) in eventloop()
1146 for (i = 0; i < MAX_EXPLOSIONS; i++) in eventloop()
1983 for (i = 0; i < MAX_EXPLOSIONS; i++) in eventloop()
2784 for (i = 0; i < MAX_EXPLOSIONS; i++) in initlevel()
2939 for (i = 0; i < MAX_EXPLOSIONS; i++) in addexplosion()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_tent.c57 #define MAX_EXPLOSIONS 32 macro
58 explosion_t cl_explosions[MAX_EXPLOSIONS];
407 for (i = 0; i < MAX_EXPLOSIONS; i++) { in CL_AllocExplosion()
417 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion()
2893 for (i = 0, ex = cl_explosions; i < MAX_EXPLOSIONS; i++, ex++) { in CL_AddExplosions()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_tent.c35 #define MAX_EXPLOSIONS 128 macro
154 static explosion_t cl_explosions[MAX_EXPLOSIONS];
313 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion()
328 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion()
3451 for (i = 0, ex = cl_explosions; i < MAX_EXPLOSIONS; i++, ex++) in CL_UpdateExplosions()
4932 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_UpdateTargetBall()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_tent.c42 #define MAX_EXPLOSIONS 32 macro
43 explosion_t cl_explosions[MAX_EXPLOSIONS];
301 for ( i = 0; i < MAX_EXPLOSIONS - 1; i++ ) { in CL_ClearTEnts()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dmfdgames.c1188 #define MAX_EXPLOSIONS 30 macro
1227 #define ATTACKER (EXPLODE + sizeof(expStruct) * MAX_EXPLOSIONS)
1259 if (num_explosions < MAX_EXPLOSIONS) { in make_mcom_explode()