/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | r_explosion.c | 24 #ifdef MAX_EXPLOSIONS 50 static explosion_t explosion[MAX_EXPLOSIONS]; 59 #ifdef MAX_EXPLOSIONS 133 #ifdef MAX_EXPLOSIONS in R_Explosion_Init() 153 #ifdef MAX_EXPLOSIONS in R_Explosion_Init() 162 #ifdef MAX_EXPLOSIONS in R_NewExplosion() 169 for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++) in R_NewExplosion() 202 #ifdef MAX_EXPLOSIONS 266 #ifdef MAX_EXPLOSIONS in R_DrawExplosions()
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H A D | quakedef.h | 96 #define MAX_EXPLOSIONS 8 macro 165 #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle… macro
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/dports/games/darkplaces/darkplaces/ |
H A D | r_explosion.c | 24 #ifdef MAX_EXPLOSIONS 50 static explosion_t explosion[MAX_EXPLOSIONS]; 59 #ifdef MAX_EXPLOSIONS 133 #ifdef MAX_EXPLOSIONS in R_Explosion_Init() 153 #ifdef MAX_EXPLOSIONS in R_Explosion_Init() 162 #ifdef MAX_EXPLOSIONS in R_NewExplosion() 169 for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++) in R_NewExplosion() 202 #ifdef MAX_EXPLOSIONS 266 #ifdef MAX_EXPLOSIONS in R_DrawExplosions()
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H A D | quakedef.h | 96 #define MAX_EXPLOSIONS 8 macro 165 #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle… macro
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H A D | ChangeLog | 36539 MAX_EXPLOSIONS every frame
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_tent.c | 42 #define MAX_EXPLOSIONS 8 macro 49 static explosion_t cl_explosions[MAX_EXPLOSIONS]; 101 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion() 108 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion() 424 for (i = 0, ex = cl_explosions; i < MAX_EXPLOSIONS; i++, ex++) { in CL_UpdateExplosions()
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/dports/games/xinvaders3d/xinvaders3d/ |
H A D | effects.c | 111 MAX_EXPLOSIONS = 10, enumerator 126 } explosions[MAX_EXPLOSIONS]; 159 for ( i=0; i<MAX_EXPLOSIONS; i++ ) in Explosions_clear() 195 if ( ecur > MAX_EXPLOSIONS-1 ) in Explosions_add() 214 for ( i=0; i<MAX_EXPLOSIONS; i++ ) in Explosions_draw()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | r_explosion.c | 24 #define MAX_EXPLOSIONS 64 macro 50 static explosion_t explosion[MAX_EXPLOSIONS]; 155 for (i = 0, e = explosion;i < MAX_EXPLOSIONS;i++, e++) in R_NewExplosion()
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H A D | ChangeLog | 6791 MAX_EXPLOSIONS every frame
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/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/ |
H A D | varz.h | 49 #define MAX_EXPLOSIONS 200 macro 287 extern explosion_type explosions[MAX_EXPLOSIONS];
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H A D | varz.c | 297 explosion_type explosions[MAX_EXPLOSIONS]; /* [1..ExplosionMax] */ 934 for (int i = 0; i < MAX_EXPLOSIONS; i++) in JE_setupExplosion()
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H A D | tyrian2.c | 1936 for (int j = 0; j < MAX_EXPLOSIONS; j++) in JE_main()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | GameSSDWindow.h | 233 #define MAX_EXPLOSIONS 64 macro 270 static SSDExplosion explosionPool[MAX_EXPLOSIONS];
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H A D | GameSSDWindow.cpp | 581 SSDExplosion SSDExplosion::explosionPool[MAX_EXPLOSIONS]; 695 for(int i = 0; i < MAX_EXPLOSIONS; i++) { in GetNewExplosion() 711 for(int i = 0; i < MAX_EXPLOSIONS; i++) { in WriteExplosions() 717 for(int i = 0; i < MAX_EXPLOSIONS; i++) { in WriteExplosions()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_tent.c | 43 #define MAX_EXPLOSIONS 32 macro 44 explosion_t cl_explosions[MAX_EXPLOSIONS]; 300 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 312 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 1638 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
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/dports/games/brickshooter/brickshooter-0.04/ |
H A D | brickshooter.c | 216 #define MAX_EXPLOSIONS 32 macro 217 struct explosion_anim explosions[MAX_EXPLOSIONS]; 232 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_init() 244 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_active() 254 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_add() 274 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_draw() 287 for (i = 0; i < MAX_EXPLOSIONS; i++) in explosions_anim()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_tent.c | 43 #define MAX_EXPLOSIONS 32 macro 44 explosion_t cl_explosions[MAX_EXPLOSIONS]; 265 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 277 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 1896 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_tent.c | 43 #define MAX_EXPLOSIONS 32 macro 44 explosion_t cl_explosions[MAX_EXPLOSIONS]; 265 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 277 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 1896 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_tent.c | 42 #define MAX_EXPLOSIONS 64 macro 43 explosion_t cl_explosions[MAX_EXPLOSIONS]; 252 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 264 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 1875 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_tent.c | 63 #define MAX_EXPLOSIONS 32 macro 64 explosion_t cl_explosions[MAX_EXPLOSIONS]; 295 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 307 for (i=0 ; i<MAX_EXPLOSIONS ; i++) in CL_AllocExplosion() 1968 for (i=0, ex=cl_explosions ; i< MAX_EXPLOSIONS ; i++, ex++) in CL_AddExplosions()
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/dports/games/icbm3d/icbm3d/ |
H A D | icbm3d.c | 185 #define MAX_EXPLOSIONS 100 macro 300 explosion_type explosions[MAX_EXPLOSIONS]; 966 for (i = 0; i < MAX_EXPLOSIONS; i++) in eventloop() 1021 for (j = 0; j < MAX_EXPLOSIONS; j++) in eventloop() 1146 for (i = 0; i < MAX_EXPLOSIONS; i++) in eventloop() 1983 for (i = 0; i < MAX_EXPLOSIONS; i++) in eventloop() 2784 for (i = 0; i < MAX_EXPLOSIONS; i++) in initlevel() 2939 for (i = 0; i < MAX_EXPLOSIONS; i++) in addexplosion()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_tent.c | 57 #define MAX_EXPLOSIONS 32 macro 58 explosion_t cl_explosions[MAX_EXPLOSIONS]; 407 for (i = 0; i < MAX_EXPLOSIONS; i++) { in CL_AllocExplosion() 417 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion() 2893 for (i = 0, ex = cl_explosions; i < MAX_EXPLOSIONS; i++, ex++) { in CL_AddExplosions()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_tent.c | 35 #define MAX_EXPLOSIONS 128 macro 154 static explosion_t cl_explosions[MAX_EXPLOSIONS]; 313 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion() 328 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_AllocExplosion() 3451 for (i = 0, ex = cl_explosions; i < MAX_EXPLOSIONS; i++, ex++) in CL_UpdateExplosions() 4932 for (i = 0; i < MAX_EXPLOSIONS; i++) in CL_UpdateTargetBall()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_tent.c | 42 #define MAX_EXPLOSIONS 32 macro 43 explosion_t cl_explosions[MAX_EXPLOSIONS]; 301 for ( i = 0; i < MAX_EXPLOSIONS - 1; i++ ) { in CL_ClearTEnts()
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | mfdgames.c | 1188 #define MAX_EXPLOSIONS 30 macro 1227 #define ATTACKER (EXPLODE + sizeof(expStruct) * MAX_EXPLOSIONS) 1259 if (num_explosions < MAX_EXPLOSIONS) { in make_mcom_explode()
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