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Searched refs:MAX_FATIGUE (Results 1 – 7 of 7) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dfatigue.h31 #define MAX_FATIGUE 10000 macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dcyber.c43 #define MAX_FATIGUE 10000 macro
107 player_struct.fatigue = MAX_FATIGUE; in check_cspace_death()
H A Dgamesys.c90 #define MAX_FATIGUE 10000 macro
365 if (player_struct.fatigue > MAX_FATIGUE) in fatigue_player()
366 player_struct.fatigue = MAX_FATIGUE; in fatigue_player()
H A Ddrugs.c398 player_struct.fatigue = MAX_FATIGUE; in drug_staminup_wearoff()
H A Ddamage.c479 #define MAX_FATIGUE 10000 macro
H A Dmfdfunc.c1949 #define MAX_FATIGUE 10000 macro
2045 … if (full || stam || (LAST_FATIGUE(m->id) != 100 * (uint)player_struct.fatigue / MAX_FATIGUE)) { in mfd_bioware_expose()
2047 ubyte f = 100 * (uint)player_struct.fatigue / MAX_FATIGUE; in mfd_bioware_expose()
H A Dinput.c133 #define MAX_FATIGUE 10000 // this is stolen from gamesys.c macro
136 …uct.drug_status[CPTRIP(STAMINA_DRUG_TRIPLE)] == 0) ? (fatigue_threshold * CIT_CYCLE) : MAX_FATIGUE)