Searched refs:MAX_FORCE_RANK (Results 1 – 3 of 3) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_force.c | 39 int uiMaxRank = MAX_FORCE_RANK;
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H A D | ui_main.c | 2643 if (i < 1 || i > MAX_FORCE_RANK) { in UI_OwnerDrawWidth() 3017 …ct, scale, color, textStyle, uiForceAvailable, 1, forceMasteryPoints[MAX_FORCE_RANK], ownerDraw,iM… in UI_OwnerDraw() 3020 … UI_DrawForceMastery(&rect, scale, color, textStyle, uiForceRank, 0, MAX_FORCE_RANK, iMenuFont); in UI_OwnerDraw() 3023 … UI_DrawForceMastery(&rect, scale, color, textStyle, uiForceRank, 0, MAX_FORCE_RANK, iMenuFont); in UI_OwnerDraw() 4180 … return UI_ForceMaxRank_HandleKey(flags, special, key, uiForceRank, 1, MAX_FORCE_RANK, ownerDraw); in UI_OwnerDrawHandleKey()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 1052 #define MAX_FORCE_RANK 7 macro
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