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Searched refs:MAX_GAMEPAD_BUTTONS (Results 1 – 4 of 4) sorted by relevance

/dports/devel/raylib/raylib-3.7.0/src/
H A Dconfig.h71 #define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) macro
H A Dcore.c305 #ifndef MAX_GAMEPAD_BUTTONS
306 #define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) macro
461 char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
462 … char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
3252 …((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && in IsGamepadButtonPressed()
3264 …((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && in IsGamepadButtonDown()
3275 …((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && in IsGamepadButtonReleased()
3287 …((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && in IsGamepadButtonUp()
4769 for (int j = 0; (j < gamepadState.numButtons) && (j < MAX_GAMEPAD_BUTTONS); j++) in PollInputEvents()
6214 if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) in GamepadThread()
[all …]
/dports/devel/raylib/raylib-3.7.0/cmake/
H A DCompileDefinitions.cmake70 target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_BUTTONS=32")
/dports/devel/raylib/raylib-3.7.0/projects/VS2017.UWP/raylib.App.UWP/
H A DApp.cpp29 #define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) macro