Searched refs:MAX_INIT_SPR (Results 1 – 21 of 21) sorted by relevance
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/ |
H A D | roomstatus.cpp | 59 for (int i = 0; i < MAX_INIT_SPR; ++i) in FreeProperties() 77 for (int i = 0; i < MAX_INIT_SPR; ++i) in ReadFromFile_v321() 98 for (int i = 0; i < MAX_INIT_SPR; ++i) in ReadFromFile_v321() 117 for (int i = 0; i < MAX_INIT_SPR; ++i) in WriteToFile_v321() 138 for (int i = 0; i < MAX_INIT_SPR; ++i) in WriteToFile_v321() 148 for (int i = 0; i < MAX_INIT_SPR; ++i) in ReadRoomObjects_Aligned() 158 for (int i = 0; i < MAX_INIT_SPR; ++i) in WriteRoomObjects_Aligned()
|
H A D | roomstatus.h | 35 RoomObject obj[MAX_INIT_SPR]; 40 Interaction intrObject [MAX_INIT_SPR]; 46 Common::StringIMap objProps[MAX_INIT_SPR]; 50 EventBlock objcond[MAX_INIT_SPR];
|
H A D | room.cpp | 90 extern ObjectCache objcache[MAX_INIT_SPR]; 95 extern ScriptObject scrObj[MAX_INIT_SPR]; 337 for (ff = 0; ff < MAX_INIT_SPR; ff++) { in unload_old_room() 344 for (ff = 0; ff < MAX_INIT_SPR + game.numcharacters; ff++) { in unload_old_room() 626 for (cc=0;cc < MAX_INIT_SPR;cc++) in load_new_room() 695 for (cc=0;cc<MAX_INIT_SPR;cc++) in load_new_room() 703 for (cc = 0; cc < MAX_INIT_SPR; cc++) { in load_new_room()
|
H A D | runtime_defines.h | 99 #define CHMLSOFFS (MAX_INIT_SPR+1) // reserve this many movelists for objects & stuff
|
H A D | object.cpp | 43 extern ScriptObject scrObj[MAX_INIT_SPR]; 47 extern ObjectCache objcache[MAX_INIT_SPR];
|
H A D | game.cpp | 182 ScriptObject scrObj[MAX_INIT_SPR]; 192 ObjectCache objcache[MAX_INIT_SPR]; 1194 for (int i = 0; i < game.numcharacters + MAX_INIT_SPR + 1; ++i) in WriteMoveList_Aligned() 1683 for (int i = 0; i < game.numcharacters + MAX_INIT_SPR + 1; ++i) in ReadMoveList_Aligned()
|
H A D | global_character.cpp | 48 extern ScriptObject scrObj[MAX_INIT_SPR];
|
H A D | global_object.cpp | 50 extern ObjectCache objcache[MAX_INIT_SPR];
|
H A D | drawingsurface.cpp | 45 extern ObjectCache objcache[MAX_INIT_SPR];
|
H A D | dynamicsprite.cpp | 47 extern ObjectCache objcache[MAX_INIT_SPR];
|
H A D | draw.cpp | 105 extern ObjectCache objcache[MAX_INIT_SPR]; 1795 useindx = aa + MAX_INIT_SPR; in prepare_characters_for_drawing()
|
H A D | character.cpp | 2164 if (actsps[charid + MAX_INIT_SPR] != NULL) in GetCharacterImage() 2169 return actsps[charid + MAX_INIT_SPR]; in GetCharacterImage()
|
/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/ |
H A D | roomstruct.h | 149 sprstruc sprs[MAX_INIT_SPR]; // structures for each sprite 150 Interaction *intrObject[MAX_INIT_SPR]; 152 int objbaseline[MAX_INIT_SPR]; // or -1 (use bottom of object graphic) 153 short objectFlags[MAX_INIT_SPR]; 154 AGS::Common::String objectnames[MAX_INIT_SPR]; 155 AGS::Common::String objectscriptnames[MAX_INIT_SPR]; 156 AGS::Common::StringIMap objProps[MAX_INIT_SPR];
|
H A D | roomstruct.cpp | 44 memset(&objbaseline[0], 0xff, sizeof(int) * MAX_INIT_SPR); in roomstruct() 45 memset(&objectFlags[0], 0, sizeof(short) * MAX_INIT_SPR); in roomstruct() 63 for (i = 0; i < MAX_INIT_SPR; i++) in roomstruct() 180 memset(&rstruc->sprs[0], 0, sizeof(sprstruc) * MAX_INIT_SPR); in load_main_block() 181 memset(&rstruc->objbaseline[0], 0xff, sizeof(int) * MAX_INIT_SPR); in load_main_block() 182 memset(&rstruc->objectFlags[0], 0, sizeof(short) * MAX_INIT_SPR); in load_main_block() 282 if ((rstruc->numhotspots > MAX_HOTSPOTS) || (rstruc->numsprs > MAX_INIT_SPR)) in load_main_block() 301 for (f = 0; f < MAX_INIT_SPR; f++) { in load_main_block() 553 for (size_t i = 0; i < MAX_INIT_SPR; ++i) in load_room()
|
H A D | common_defines.h | 21 #define MAX_INIT_SPR 40 macro
|
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/game/ |
H A D | game_init.cpp | 68 extern ScriptObject scrObj[MAX_INIT_SPR]; 257 for (int i = 0; i < MAX_INIT_SPR; ++i) in InitAndRegisterRoomObjects() 404 mls = (MoveList*)calloc(game.numcharacters + MAX_INIT_SPR + 1, sizeof(MoveList)); in InitGameState() 405 actSpsCount = game.numcharacters + MAX_INIT_SPR + 2; in InitGameState()
|
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/dynobj/ |
H A D | cc_object.cpp | 19 extern ScriptObject scrObj[MAX_INIT_SPR];
|
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/script/ |
H A D | script.h | 100 extern AGS::Common::String objectScriptObjNames[MAX_INIT_SPR];
|
H A D | script.cpp | 90 String objectScriptObjNames[MAX_INIT_SPR];
|
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/ |
H A D | engine.cpp | 81 extern ObjectCache objcache[MAX_INIT_SPR]; 82 extern ScriptObject scrObj[MAX_INIT_SPR]; 965 for (ee = 0; ee < MAX_INIT_SPR + game.numcharacters; ee++) in engine_init_game_settings() 993 for (ee = 0; ee < MAX_INIT_SPR; ee++) in engine_init_game_settings() 1004 for (ee = 0; ee < MAX_INIT_SPR; ee++) { in engine_init_game_settings()
|
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/plugin/ |
H A D | agsplugin.cpp | 113 extern ObjectCache objcache[MAX_INIT_SPR]; 659 for (ff = 0; ff < MAX_INIT_SPR; ff++) { in NotifySpriteUpdated()
|