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Searched refs:MAX_INIT_SPR (Results 1 – 21 of 21) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Droomstatus.cpp59 for (int i = 0; i < MAX_INIT_SPR; ++i) in FreeProperties()
77 for (int i = 0; i < MAX_INIT_SPR; ++i) in ReadFromFile_v321()
98 for (int i = 0; i < MAX_INIT_SPR; ++i) in ReadFromFile_v321()
117 for (int i = 0; i < MAX_INIT_SPR; ++i) in WriteToFile_v321()
138 for (int i = 0; i < MAX_INIT_SPR; ++i) in WriteToFile_v321()
148 for (int i = 0; i < MAX_INIT_SPR; ++i) in ReadRoomObjects_Aligned()
158 for (int i = 0; i < MAX_INIT_SPR; ++i) in WriteRoomObjects_Aligned()
H A Droomstatus.h35 RoomObject obj[MAX_INIT_SPR];
40 Interaction intrObject [MAX_INIT_SPR];
46 Common::StringIMap objProps[MAX_INIT_SPR];
50 EventBlock objcond[MAX_INIT_SPR];
H A Droom.cpp90 extern ObjectCache objcache[MAX_INIT_SPR];
95 extern ScriptObject scrObj[MAX_INIT_SPR];
337 for (ff = 0; ff < MAX_INIT_SPR; ff++) { in unload_old_room()
344 for (ff = 0; ff < MAX_INIT_SPR + game.numcharacters; ff++) { in unload_old_room()
626 for (cc=0;cc < MAX_INIT_SPR;cc++) in load_new_room()
695 for (cc=0;cc<MAX_INIT_SPR;cc++) in load_new_room()
703 for (cc = 0; cc < MAX_INIT_SPR; cc++) { in load_new_room()
H A Druntime_defines.h99 #define CHMLSOFFS (MAX_INIT_SPR+1) // reserve this many movelists for objects & stuff
H A Dobject.cpp43 extern ScriptObject scrObj[MAX_INIT_SPR];
47 extern ObjectCache objcache[MAX_INIT_SPR];
H A Dgame.cpp182 ScriptObject scrObj[MAX_INIT_SPR];
192 ObjectCache objcache[MAX_INIT_SPR];
1194 for (int i = 0; i < game.numcharacters + MAX_INIT_SPR + 1; ++i) in WriteMoveList_Aligned()
1683 for (int i = 0; i < game.numcharacters + MAX_INIT_SPR + 1; ++i) in ReadMoveList_Aligned()
H A Dglobal_character.cpp48 extern ScriptObject scrObj[MAX_INIT_SPR];
H A Dglobal_object.cpp50 extern ObjectCache objcache[MAX_INIT_SPR];
H A Ddrawingsurface.cpp45 extern ObjectCache objcache[MAX_INIT_SPR];
H A Ddynamicsprite.cpp47 extern ObjectCache objcache[MAX_INIT_SPR];
H A Ddraw.cpp105 extern ObjectCache objcache[MAX_INIT_SPR];
1795 useindx = aa + MAX_INIT_SPR; in prepare_characters_for_drawing()
H A Dcharacter.cpp2164 if (actsps[charid + MAX_INIT_SPR] != NULL) in GetCharacterImage()
2169 return actsps[charid + MAX_INIT_SPR]; in GetCharacterImage()
/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/
H A Droomstruct.h149 sprstruc sprs[MAX_INIT_SPR]; // structures for each sprite
150 Interaction *intrObject[MAX_INIT_SPR];
152 int objbaseline[MAX_INIT_SPR]; // or -1 (use bottom of object graphic)
153 short objectFlags[MAX_INIT_SPR];
154 AGS::Common::String objectnames[MAX_INIT_SPR];
155 AGS::Common::String objectscriptnames[MAX_INIT_SPR];
156 AGS::Common::StringIMap objProps[MAX_INIT_SPR];
H A Droomstruct.cpp44 memset(&objbaseline[0], 0xff, sizeof(int) * MAX_INIT_SPR); in roomstruct()
45 memset(&objectFlags[0], 0, sizeof(short) * MAX_INIT_SPR); in roomstruct()
63 for (i = 0; i < MAX_INIT_SPR; i++) in roomstruct()
180 memset(&rstruc->sprs[0], 0, sizeof(sprstruc) * MAX_INIT_SPR); in load_main_block()
181 memset(&rstruc->objbaseline[0], 0xff, sizeof(int) * MAX_INIT_SPR); in load_main_block()
182 memset(&rstruc->objectFlags[0], 0, sizeof(short) * MAX_INIT_SPR); in load_main_block()
282 if ((rstruc->numhotspots > MAX_HOTSPOTS) || (rstruc->numsprs > MAX_INIT_SPR)) in load_main_block()
301 for (f = 0; f < MAX_INIT_SPR; f++) { in load_main_block()
553 for (size_t i = 0; i < MAX_INIT_SPR; ++i) in load_room()
H A Dcommon_defines.h21 #define MAX_INIT_SPR 40 macro
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/game/
H A Dgame_init.cpp68 extern ScriptObject scrObj[MAX_INIT_SPR];
257 for (int i = 0; i < MAX_INIT_SPR; ++i) in InitAndRegisterRoomObjects()
404 mls = (MoveList*)calloc(game.numcharacters + MAX_INIT_SPR + 1, sizeof(MoveList)); in InitGameState()
405 actSpsCount = game.numcharacters + MAX_INIT_SPR + 2; in InitGameState()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/dynobj/
H A Dcc_object.cpp19 extern ScriptObject scrObj[MAX_INIT_SPR];
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/script/
H A Dscript.h100 extern AGS::Common::String objectScriptObjNames[MAX_INIT_SPR];
H A Dscript.cpp90 String objectScriptObjNames[MAX_INIT_SPR];
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dengine.cpp81 extern ObjectCache objcache[MAX_INIT_SPR];
82 extern ScriptObject scrObj[MAX_INIT_SPR];
965 for (ee = 0; ee < MAX_INIT_SPR + game.numcharacters; ee++) in engine_init_game_settings()
993 for (ee = 0; ee < MAX_INIT_SPR; ee++) in engine_init_game_settings()
1004 for (ee = 0; ee < MAX_INIT_SPR; ee++) { in engine_init_game_settings()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/plugin/
H A Dagsplugin.cpp113 extern ObjectCache objcache[MAX_INIT_SPR];
659 for (ff = 0; ff < MAX_INIT_SPR; ff++) { in NotifySpriteUpdated()