Searched refs:MAX_N_TEXTURES (Results 1 – 1 of 1) sorted by relevance
244 const int MAX_N_TEXTURES = 1; //one is needed to pass texture //for storing textures: max. tested v… variable288 nmaxtextures = MAX_N_TEXTURES; in CGLDrawWnd()302 glDeleteTextures(MAX_N_TEXTURES, texNames); in ~CGLDrawWnd()426 texNames = new unsigned int[MAX_N_TEXTURES]; in Init()427 glGenTextures(MAX_N_TEXTURES, texNames); in Init()