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Searched refs:MAX_OBJDEFS (Results 1 – 8 of 8) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_market.h29 int numItems[MAX_OBJDEFS]; /**< number of items on the market */
30 int bidItems[MAX_OBJDEFS]; /**< price of item for selling */
31 int askItems[MAX_OBJDEFS]; /**< price of item for buying */
32 double currentEvolutionItems[MAX_OBJDEFS]; /**< evolution of the market */
33 bool autosell[MAX_OBJDEFS]; /**< True if item has autosell enabled */
H A Dcp_transfer.h52 int itemAmount[MAX_OBJDEFS]; /**< Amount of given item. */
101 int trItemsTmp[MAX_OBJDEFS];
H A Dcp_campaign.h556 technology_t* objDefTechs[MAX_OBJDEFS];
H A Dcp_transfer.cpp401 for (j = 0; j < MAX_OBJDEFS; j++) { in TR_SaveXML()
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dinv_shared.h46 #define MAX_OBJDEFS 128 /* Remember to adapt the "NONE" define (and similar) if this gets changed… macro
612 …int numItems[MAX_OBJDEFS]; /**< Number of item for each item type (see equipment_missions.ufo for …
613 byte numItemsLoose[MAX_OBJDEFS]; /**< currently only used for weapon ammo */
H A Dq_shared.h395 objDef_t ods[MAX_OBJDEFS];
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dclient.h96 model_t* modelPool[MAX_OBJDEFS];
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dscripts.cpp1897 if (csi.numODs >= MAX_OBJDEFS) in Com_ParseItem()