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Searched refs:MAX_OBJ_SPRITES (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Dobjects.h104 #define MAX_OBJ_SPRITES 32 macro
376 void clearSprites() { for (int i=0;i<MAX_OBJ_SPRITES;i++) sprites[i]=NO_SPRITE; } in clearSprites()
403 int sprites[MAX_OBJ_SPRITES];
H A Dobjects.cpp285 if (num > 0 && num <= MAX_OBJ_SPRITES) in setSprites()