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Searched refs:MAX_PERSISTANT (Results 1 – 25 of 43) sorted by relevance

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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dmsg.c1254 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_WriteDeltaPlayerstate()
1292 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); in MSG_WriteDeltaPlayerstate()
1293 for (i=0 ; i<MAX_PERSISTANT ; i++) in MSG_WriteDeltaPlayerstate()
1423 bits = MSG_ReadBits (msg, MAX_PERSISTANT); in MSG_ReadDeltaPlayerstate()
1424 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_ReadDeltaPlayerstate()
H A Dq_shared.h979 #define MAX_PERSISTANT 16 macro
1051 int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dmsg.c1254 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_WriteDeltaPlayerstate()
1292 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); in MSG_WriteDeltaPlayerstate()
1293 for (i=0 ; i<MAX_PERSISTANT ; i++) in MSG_WriteDeltaPlayerstate()
1423 bits = MSG_ReadBits (msg, MAX_PERSISTANT); in MSG_ReadDeltaPlayerstate()
1424 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_ReadDeltaPlayerstate()
H A Dq_shared.h979 #define MAX_PERSISTANT 16 macro
1051 int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dmsg.c1241 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_WriteDeltaPlayerstate()
1279 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); in MSG_WriteDeltaPlayerstate()
1280 for (i=0 ; i<MAX_PERSISTANT ; i++) in MSG_WriteDeltaPlayerstate()
1410 bits = MSG_ReadBits (msg, MAX_PERSISTANT); in MSG_ReadDeltaPlayerstate()
1411 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_ReadDeltaPlayerstate()
H A Dq_shared.h987 #define MAX_PERSISTANT 16 macro
1059 int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dmsg.c1254 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_WriteDeltaPlayerstate()
1292 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); in MSG_WriteDeltaPlayerstate()
1293 for (i=0 ; i<MAX_PERSISTANT ; i++) in MSG_WriteDeltaPlayerstate()
1423 bits = MSG_ReadBits (msg, MAX_PERSISTANT); in MSG_ReadDeltaPlayerstate()
1424 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_ReadDeltaPlayerstate()
H A Dq_shared.h969 #define MAX_PERSISTANT 16 macro
1041 int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
/dports/games/evq3/evq3/code/qcommon/
H A Dmsg.c1260 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_WriteDeltaPlayerstate()
1298 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); in MSG_WriteDeltaPlayerstate()
1299 for (i=0 ; i<MAX_PERSISTANT ; i++) in MSG_WriteDeltaPlayerstate()
1429 bits = MSG_ReadBits (msg, MAX_PERSISTANT); in MSG_ReadDeltaPlayerstate()
1430 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_ReadDeltaPlayerstate()
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dmsg.c1273 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_WriteDeltaPlayerstate()
1311 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); in MSG_WriteDeltaPlayerstate()
1312 for (i=0 ; i<MAX_PERSISTANT ; i++) in MSG_WriteDeltaPlayerstate()
1446 bits = MSG_ReadBits (msg, MAX_PERSISTANT); in MSG_ReadDeltaPlayerstate()
1447 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_ReadDeltaPlayerstate()
H A Dq_shared.h1003 #define MAX_PERSISTANT 16 macro
1075 int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dmsg.c1273 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_WriteDeltaPlayerstate()
1311 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); in MSG_WriteDeltaPlayerstate()
1312 for (i=0 ; i<MAX_PERSISTANT ; i++) in MSG_WriteDeltaPlayerstate()
1446 bits = MSG_ReadBits (msg, MAX_PERSISTANT); in MSG_ReadDeltaPlayerstate()
1447 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_ReadDeltaPlayerstate()
H A Dq_shared.h1003 #define MAX_PERSISTANT 16 macro
1075 int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dmsg.c1323 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in MSG_WriteDeltaPlayerstate()
1362 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); in MSG_WriteDeltaPlayerstate()
1363 for (i=0 ; i<MAX_PERSISTANT ; i++) in MSG_WriteDeltaPlayerstate()
1656 bits = MSG_ReadBits (msg, MAX_PERSISTANT); in MSG_ReadDeltaPlayerstate()
1657 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_ReadDeltaPlayerstate()
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dmsg.c1504 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in MSG_WriteDeltaPlayerstate()
1543 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT ); in MSG_WriteDeltaPlayerstate()
1544 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) in MSG_WriteDeltaPlayerstate()
1823 bits = MSG_ReadBits (msg, MAX_PERSISTANT); in MSG_ReadDeltaPlayerstate()
1824 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in MSG_ReadDeltaPlayerstate()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_client.c459 for ( i = 0; i < MAX_PERSISTANT; i++ ) in limbo()
606 for ( p = 0; p < MAX_PERSISTANT; p++ ) in reinforce()
1661 int persistant[MAX_PERSISTANT]; in ClientSpawn()
1746 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
1755 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dmsg.cpp1094 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_WriteDeltaPlayerstate()
1102 for (i=0 ; i<MAX_PERSISTANT ; i++) in MSG_WriteDeltaPlayerstate()
1236 for (i=0 ; i<MAX_PERSISTANT ; i++) { in MSG_ReadDeltaPlayerstate()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_client.c1062 int persistant[MAX_PERSISTANT]; in ClientSpawn()
1131 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
1146 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_client.c1062 int persistant[MAX_PERSISTANT]; in ClientSpawn()
1131 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
1146 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
/dports/games/evq3/evq3/code/game/
H A Dg_client.c1062 int persistant[MAX_PERSISTANT]; in ClientSpawn()
1131 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
1146 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_client.c1062 int persistant[MAX_PERSISTANT]; in ClientSpawn()
1131 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
1146 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_client.c466 for ( i = 0; i < MAX_PERSISTANT; i++ ) in limbo()
540 for ( p = 0; p < MAX_PERSISTANT; p++ ) in reinforce()
1765 int persistant[MAX_PERSISTANT]; in ClientSpawn()
1850 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
1861 for ( i = 0 ; i < MAX_PERSISTANT ; i++ ) { in ClientSpawn()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmsg.cpp2189 for (i=0 ; i<MAX_PERSISTANT ; i++) {
2243 MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT );
2244 for (i=0 ; i<MAX_PERSISTANT ; i++)
2445 bits = MSG_ReadBits (msg, MAX_PERSISTANT);
2446 for (i=0 ; i<MAX_PERSISTANT ; i++) {
H A Dq_shared.h1039 #define MAX_PERSISTANT 16 macro
1149 int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_client.c1249 int persistant[ MAX_PERSISTANT ]; in ClientSpawn()
1329 for( i = 0; i < MAX_PERSISTANT; i++ ) in ClientSpawn()
1340 for( i = 0; i < MAX_PERSISTANT; i++ ) in ClientSpawn()

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