Searched refs:MAX_RAYMARCHING (Results 1 – 11 of 11) sorted by relevance
96 #define MAX_RAYMARCHING 10000 macro
35 #define MAX_RAYMARCHING 5000109 for (count = 0; count < MAX_RAYMARCHING && scan < consts->params.viewDistanceMax; count++)
169 if (count > MAX_RAYMARCHING) break;
213 for (count = 0; count < MAX_RAYMARCHING && scan < consts->params.viewDistanceMax; count++)
75 for (int i = 0; i < MAX_RAYMARCHING; i++)
375 for (count = 0; count < MAX_RAYMARCHING && scan < consts->params.viewDistanceMax; count++)
129 for (count = 0; count < MAX_RAYMARCHING && scan < in.maxScan; count++)
166 if (count > MAX_RAYMARCHING) break; in AuxShadow()
58 #define MAX_RAYMARCHING 10000 macro
90 numberOfSteps = MAX_RAYMARCHING; in VolumetricShader()
622 for (int i = 0; i < MAX_RAYMARCHING; i++) in RayMarching()