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Searched refs:MAX_SHOTS (Results 1 – 15 of 15) sorted by relevance

/dports/games/triplane/triplane-classic-1.08.r20130224/src/
H A Dtriplane.h132 extern int shots_flying_x[MAX_SHOTS];
133 extern int shots_flying_y[MAX_SHOTS];
134 extern int shots_flying_x_speed[MAX_SHOTS];
135 extern int shots_flying_y_speed[MAX_SHOTS];
136 extern int shots_flying_owner[MAX_SHOTS];
137 extern int shots_flying_age[MAX_SHOTS];
138 extern int shots_flying_infan[MAX_SHOTS];
H A Dtriplane.cpp156 int shots_flying_x[MAX_SHOTS];
157 int shots_flying_y[MAX_SHOTS];
158 int shots_flying_x_speed[MAX_SHOTS];
159 int shots_flying_y_speed[MAX_SHOTS];
160 int shots_flying_owner[MAX_SHOTS];
161 int shots_flying_age[MAX_SHOTS];
162 int shots_flying_infan[MAX_SHOTS];
3408 for (l = 0; l < MAX_SHOTS; l++) in init_data()
/dports/games/glmaze/glmaze/
H A Dshot.c20 SHOT shot[MAX_SHOTS]; /* our own shots */
21 O_SHOT o_shot[(MAX_PLAYER-1)*MAX_SHOTS]; /* other peoples shots */
176 for(i=0;i<MAX_SHOTS;i++) in InitShots()
180 for(j=0;j<(MAX_PLAYER-1)*MAX_SHOTS;j++) in InitShots()
190 for(i=0;i<MAX_SHOTS;i++) { in FireShot()
229 O_SHOT xshot[MAX_PLAYER*MAX_SHOTS]; in DoShots()
232 for(j=0,i=0;i<(MAX_PLAYER-1)*MAX_SHOTS;i++) { in DoShots()
244 for(i=0;i<MAX_SHOTS;i++) { in DoShots()
325 for(i=0;i<MAX_SHOTS;i++) { in DoShots()
379 for(scnt=0;scnt<MAX_SHOTS;scnt++) { in CheckShot()
H A Dnet.c42 O_SHOT srv_shot[MAX_PLAYER][MAX_SHOTS];
180 CPOS other_shot[(MAX_PLAYER-1) * MAX_SHOTS]; in server()
195 for(j=0;j<MAX_SHOTS;j++) in server()
295 for(j=0;j<MAX_SHOTS;j++) in server()
399 for(pos=(POS*)(msg+5),n=0;n<MAX_SHOTS;n++,pos++) { in server()
415 for(m=0;m<MAX_SHOTS;m++) { in server()
443 for(j=0;j<MAX_SHOTS;j++) in server()
463 for(j=0;j<MAX_SHOTS;j++) in server()
578 POS my_shot[MAX_SHOTS]; in NetHandle()
594 for(j=0,i=0;i<MAX_SHOTS;i++) { in NetHandle()
[all …]
H A Dmaze.h70 #define MAX_SHOTS 8 macro
/dports/games/maelstrom/Maelstrom-3.0.6/netlogic/
H A Dshinobi.h12 for ( int i=0; i<MAX_SHOTS; ++i ) { in Shinobi()
26 for ( int i=0; i<MAX_SHOTS; ++i ) in ~Shinobi()
206 Shot *shots[MAX_SHOTS];
216 if ( numshots == MAX_SHOTS ) in MakeShot()
H A Dplayer.cpp33 for ( i=0; i<MAX_SHOTS; ++i ) { in Player()
48 for ( int i=0; i<MAX_SHOTS; ++i ) in ~Player()
632 if ( numshots == MAX_SHOTS ) in MakeShot()
H A Dplayer.h140 Shot *shots[MAX_SHOTS];
/dports/games/maelstrom/Maelstrom-3.0.6/
H A DMaelstrom.h34 #define MAX_SHOTS 18 macro
/dports/games/triplane/triplane-classic-1.08.r20130224/src/world/
H A Dconstants.h51 #define MAX_SHOTS 500 macro
H A Dfobjects.cpp120 for (l = 0; l < MAX_SHOTS; l++) { in do_shots()
195 for (l = 0; l < MAX_SHOTS; l++) in start_shot()
199 if (l != MAX_SHOTS) { in start_shot()
225 for (l = 0; l < MAX_SHOTS; l++) in start_shot()
229 if (l != MAX_SHOTS) { in start_shot()
H A Dterrain.cpp341 for (l2 = 0; l2 < MAX_SHOTS; l2++) { in terrain_to_screen()
812 for (l2 = 0; l2 < MAX_SHOTS; l2++) { in solo_terrain_to_screen()
1201 for (l2 = 0; l2 < MAX_SHOTS; l2++) { in vesa_terrain_to_screen()
H A Dtripai.cpp905 for (l2 = wrandom(3); l2 < MAX_SHOTS; l2 += 3) { in infan_take_hits()
/dports/games/atr3d/atr3d/
H A Ddefines.h19 #define MAX_SHOTS 18 macro
/dports/devel/py-game/pygame-2.1.0/examples/
H A Daliens.py38 MAX_SHOTS = 2 # most player bullets onscreen variable
345 if not player.reloading and firing and len(shots) < MAX_SHOTS: