/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/qcommon/ |
H A D | qfiles.h | 112 #define MAX_SKINNAME 64 macro 231 char name[MAX_SKINNAME]; // name of gfx file 265 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/qcommon/ |
H A D | qfiles.h | 112 #define MAX_SKINNAME 64 macro 231 char name[MAX_SKINNAME]; // name of gfx file 265 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | qfiles.h | 108 #define MAX_SKINNAME 64 macro 194 char name[MAX_SKINNAME]; // name of gfx file 228 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/ |
H A D | qfiles.h | 108 #define MAX_SKINNAME 64 macro 194 char name[MAX_SKINNAME]; // name of gfx file 228 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | qfiles.h | 43 #define MAX_SKINNAME 64 macro 122 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | qfiles.h | 43 #define MAX_SKINNAME 64 macro 122 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qfiles.h | 93 #define MAX_SKINNAME 64 macro 178 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | qfiles.h | 93 #define MAX_SKINNAME 64 macro 178 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | qfiles.h | 36 #define MAX_SKINNAME 64 macro 108 char name[MAX_SKINNAME]; // name of pcx file
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H A D | gl_model.c | 875 pheader->num_skins*MAX_SKINNAME); in Mod_LoadAliasModel() 877 mod->skins[i] = GL_FindImage((char *)pheader + pheader->ofs_skins + i * MAX_SKINNAME, in Mod_LoadAliasModel() 923 memcpy(sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME); in Mod_LoadSpriteModel() 975 mod->skins[i] = GL_FindImage((char *)pheader + pheader->ofs_skins + i * MAX_SKINNAME, it_skin); in GL_RegisterModel()
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | qfiles.h | 93 #define MAX_SKINNAME 64 macro 178 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | qfiles.h | 93 #define MAX_SKINNAME 64 macro 178 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | qfiles.h | 95 #define MAX_SKINNAME 64 macro 180 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/ |
H A D | qfiles.h | 95 #define MAX_SKINNAME 64 macro 180 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/ |
H A D | qfiles.h | 102 #define MAX_SKINNAME 64 macro 187 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/ |
H A D | qfiles.h | 102 #define MAX_SKINNAME 64 macro 187 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/ |
H A D | qfiles.h | 89 #define MAX_SKINNAME 64 macro 275 char name[MAX_SKINNAME]; /* name of pcx file */
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/dports/games/r1q2/r1q2-8012_5/qcommon/ |
H A D | qfiles.h | 91 #define MAX_SKINNAME 64 macro 175 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/q2pro/q2pro/include/ |
H A D | qfiles.h | 93 #define MAX_SKINNAME 64 macro 269 char name[MAX_SKINNAME]; // name of pcx file
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/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/md2tool/ |
H A D | md2tool.h | 35 #define MAX_SKINNAME 64 macro
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/dports/games/alienarena/alienarena-7.66/source/qcommon/ |
H A D | qfiles.h | 93 #define MAX_SKINNAME 64 macro
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/dports/games/alienarena-data/alienarena-7.66/source/qcommon/ |
H A D | qfiles.h | 93 #define MAX_SKINNAME 64 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_model.c | 1076 pheader->num_skins*MAX_SKINNAME); in Mod_LoadAliasModel() 1079 mod->skins[i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in Mod_LoadAliasModel() 1123 memcpy (sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME); in Mod_LoadSpriteModel() 1188 mod->skins[i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in R_RegisterModel()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_model.c | 1076 pheader->num_skins*MAX_SKINNAME); in Mod_LoadAliasModel() 1079 mod->skins[i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in Mod_LoadAliasModel() 1123 memcpy (sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME); in Mod_LoadSpriteModel() 1188 mod->skins[i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in R_RegisterModel()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_model.c | 1047 pheader->num_skins*MAX_SKINNAME); in Mod_LoadAliasModel() 1050 mod->skins[i] = GL_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME in Mod_LoadAliasModel() 1102 memcpy (sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME); in Mod_LoadSpriteModel() 1169 mod->skins[i] = GL_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in R_RegisterModel()
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