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Searched refs:MAX_SKINNAME (Results 1 – 25 of 56) sorted by relevance

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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/qcommon/
H A Dqfiles.h112 #define MAX_SKINNAME 64 macro
231 char name[MAX_SKINNAME]; // name of gfx file
265 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/qcommon/
H A Dqfiles.h112 #define MAX_SKINNAME 64 macro
231 char name[MAX_SKINNAME]; // name of gfx file
265 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dqfiles.h108 #define MAX_SKINNAME 64 macro
194 char name[MAX_SKINNAME]; // name of gfx file
228 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dqfiles.h108 #define MAX_SKINNAME 64 macro
194 char name[MAX_SKINNAME]; // name of gfx file
228 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dqfiles.h43 #define MAX_SKINNAME 64 macro
122 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dqfiles.h43 #define MAX_SKINNAME 64 macro
122 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqfiles.h93 #define MAX_SKINNAME 64 macro
178 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqfiles.h93 #define MAX_SKINNAME 64 macro
178 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dqfiles.h36 #define MAX_SKINNAME 64 macro
108 char name[MAX_SKINNAME]; // name of pcx file
H A Dgl_model.c875 pheader->num_skins*MAX_SKINNAME); in Mod_LoadAliasModel()
877 mod->skins[i] = GL_FindImage((char *)pheader + pheader->ofs_skins + i * MAX_SKINNAME, in Mod_LoadAliasModel()
923 memcpy(sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME); in Mod_LoadSpriteModel()
975 mod->skins[i] = GL_FindImage((char *)pheader + pheader->ofs_skins + i * MAX_SKINNAME, it_skin); in GL_RegisterModel()
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqfiles.h93 #define MAX_SKINNAME 64 macro
178 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqfiles.h93 #define MAX_SKINNAME 64 macro
178 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dqfiles.h95 #define MAX_SKINNAME 64 macro
180 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dqfiles.h95 #define MAX_SKINNAME 64 macro
180 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/
H A Dqfiles.h102 #define MAX_SKINNAME 64 macro
187 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dqfiles.h102 #define MAX_SKINNAME 64 macro
187 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dqfiles.h89 #define MAX_SKINNAME 64 macro
275 char name[MAX_SKINNAME]; /* name of pcx file */
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dqfiles.h91 #define MAX_SKINNAME 64 macro
175 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/q2pro/q2pro/include/
H A Dqfiles.h93 #define MAX_SKINNAME 64 macro
269 char name[MAX_SKINNAME]; // name of pcx file
/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/md2tool/
H A Dmd2tool.h35 #define MAX_SKINNAME 64 macro
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dqfiles.h93 #define MAX_SKINNAME 64 macro
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dqfiles.h93 #define MAX_SKINNAME 64 macro
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_model.c1076 pheader->num_skins*MAX_SKINNAME); in Mod_LoadAliasModel()
1079 mod->skins[i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in Mod_LoadAliasModel()
1123 memcpy (sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME); in Mod_LoadSpriteModel()
1188 mod->skins[i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in R_RegisterModel()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_model.c1076 pheader->num_skins*MAX_SKINNAME); in Mod_LoadAliasModel()
1079 mod->skins[i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in Mod_LoadAliasModel()
1123 memcpy (sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME); in Mod_LoadSpriteModel()
1188 mod->skins[i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in R_RegisterModel()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_model.c1047 pheader->num_skins*MAX_SKINNAME); in Mod_LoadAliasModel()
1050 mod->skins[i] = GL_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME in Mod_LoadAliasModel()
1102 memcpy (sprout->frames[i].name, sprin->frames[i].name, MAX_SKINNAME); in Mod_LoadSpriteModel()
1169 mod->skins[i] = GL_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin); in R_RegisterModel()

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