Searched refs:MAX_STRENGTH_FOR_ARMY_UNITS (Results 1 – 5 of 5) sorted by relevance
277 MAX_STRENGTH_FOR_ARMY_UNITS, 1); in cell_data_attacker_strength()286 (int)MAX_STRENGTH_FOR_ARMY_UNITS) in on_attacker_strength_edited()463 MAX_STRENGTH_FOR_ARMY_UNITS, 1); in cell_data_defender_strength()472 (int)MAX_STRENGTH_FOR_ARMY_UNITS) in on_defender_strength_edited()
374 MAX_STRENGTH_FOR_ARMY_UNITS, 1); in cell_data_strength()384 (int)MAX_STRENGTH_FOR_ARMY_UNITS) in on_strength_edited()
310 MAX_STRENGTH_FOR_ARMY_UNITS, 1); in cell_data_strength()320 str > (int)MAX_STRENGTH_FOR_ARMY_UNITS) in on_strength_edited()
136 double(MAX_STRENGTH_FOR_ARMY_UNITS)); in ArmySetWindow()1217 else if (strength_spinbutton->get_value() > MAX_STRENGTH_FOR_ARMY_UNITS) in on_strength_changed()1218 strength_spinbutton->set_value(MAX_STRENGTH_FOR_ARMY_UNITS); in on_strength_changed()
135 const unsigned int MAX_STRENGTH_FOR_ARMY_UNITS = 9; variable