Searched refs:MAX_TEX (Results 1 – 5 of 5) sorted by relevance
16 #define MAX_TEX 32 macro136 extern GLuint texture[MAX_TEX]; /* Storage for textures */
17 SDL_Surface *TextureImage[MAX_TEX];
29 GLuint texture[MAX_TEX]; /* Storage for 3 textures */
31 #define MAX_TEX 4 macro45 GLfloat textureXform[MAX_TEX][4][4];53 char *texFilename[MAX_TEX] = {1010 assert(NumTextures <= MAX_TEX); in main()