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Searched refs:MAX_TEX (Results 1 – 5 of 5) sorted by relevance

/dports/games/glmaze/glmaze/
H A Dmaze.h16 #define MAX_TEX 32 macro
136 extern GLuint texture[MAX_TEX]; /* Storage for textures */
H A Dload_maze.c17 SDL_Surface *TextureImage[MAX_TEX];
H A Dmain.c29 GLuint texture[MAX_TEX]; /* Storage for 3 textures */
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dprojtex.c31 #define MAX_TEX 4 macro
45 GLfloat textureXform[MAX_TEX][4][4];
53 char *texFilename[MAX_TEX] = {
1010 assert(NumTextures <= MAX_TEX); in main()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dprojtex.c31 #define MAX_TEX 4 macro
45 GLfloat textureXform[MAX_TEX][4][4];
53 char *texFilename[MAX_TEX] = {
1010 assert(NumTextures <= MAX_TEX); in main()