Searched refs:MAX_TOWN_LAYOUT_SLOT (Results 1 – 4 of 4) sorted by relevance
41 #define MAX_TOWN_LAYOUT_SLOT 25 macro
68 short slot_object_id_array[MAX_TOWN_LAYOUT_SLOT]; // the race id. of each slot building
125 short slot_object_id_array[MAX_TOWN_LAYOUT_SLOT]; // the race id. of each slot building
131 err_if( townLayout->slot_count > MAX_TOWN_LAYOUT_SLOT ) in load_town_layout()