Searched refs:MAX_UI_XSTRS (Results 1 – 4 of 4) sorted by relevance
55 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in UI_WINDOW()204 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in destroy()280 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in draw_XSTR_forced()480 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in add_XSTR()526 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in add_XSTR()660 } while(idx < MAX_UI_XSTRS); in draw_xstrs()
173 #define MAX_UI_XSTRS 100 macro622 UI_XSTR *xstrs[MAX_UI_XSTRS]; // strings for drawing in code instead of in artwork
59 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in UI_WINDOW()211 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in destroy()286 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in draw_XSTR_forced()486 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in add_XSTR()532 for(idx=0; idx<MAX_UI_XSTRS; idx++){ in add_XSTR()666 } while(idx < MAX_UI_XSTRS); in draw_xstrs()
171 #define MAX_UI_XSTRS 100 macro628 UI_XSTR *xstrs[MAX_UI_XSTRS]; // strings for drawing in code instead of in artwork