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Searched refs:MAX_WEAPONS (Results 1 – 25 of 224) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.h123 int16_t ammo_amount[MAX_WEAPONS];
167 int16_t max_ammo_amount[MAX_WEAPONS], ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX];
178 int16_t weaprecs[MAX_WEAPONS], weapon_sway, crack_time, bobcounter;
228 uint8_t frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
263 extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip
265 extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
268 extern intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
269 extern intptr_t *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots
271 extern intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
276 extern intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
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H A Dgamevars.cpp37 intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
39 intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
40 intptr_t *aplWeaponFlashColor[MAX_WEAPONS]; // Muzzle flash color
50 intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
51 intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
1060 for (int weaponNum = 0; weaponNum < MAX_WEAPONS; ++weaponNum) in Gv_ResetSystemDefaults()
1137 weapondata_t g_weaponOverridden[MAX_WEAPONS];
1139 static weapondata_t weapondefaults[MAX_WEAPONS] = {
1308 for (int i=0; i<MAX_WEAPONS; i++) in Gv_FinalizeWeaponDefaults()
1401 for (int i=0; i<MAX_WEAPONS; i++) in Gv_AddSystemVars()
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H A Dinv.h74 MAX_WEAPONS enumerator
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.h118 int16_t ammo_amount[MAX_WEAPONS], frag[MAXPLAYERS];
158 int16_t max_ammo_amount[MAX_WEAPONS], ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX];
248 uint8_t frags[MAXPLAYERS], wchoice[MAX_WEAPONS];
280 extern weapondata_t g_playerWeapon[MAXPLAYERS][MAX_WEAPONS];
283 extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip
285 extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
288 extern intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
289 extern intptr_t *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots
291 extern intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
296 extern intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
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H A Dgamevars.cpp36 intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire
38 intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon
39 intptr_t *aplWeaponFlashColor[MAX_WEAPONS]; // Muzzle flash color
46 intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time
47 intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn
456 for (int weaponNum = 0; weaponNum < MAX_WEAPONS; ++weaponNum) in Gv_ResetSystemDefaults()
511 weapondata_t g_weaponOverridden[MAX_WEAPONS];
513 static weapondata_t weapondefaults[MAX_WEAPONS] = {
694 for (int i=0; i<MAX_WEAPONS; i++) in Gv_FinalizeWeaponDefaults()
719 for (int i=0; i<MAX_WEAPONS; i++) in Gv_AddSystemVars()
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/dports/games/astromenace/astromenace-1.4.1/src/config/
H A Dconfig.h56 constexpr unsigned MAX_WEAPONS{6};
98 uint8_t Weapon[config::MAX_WEAPONS];
99 int WeaponAmmo[config::MAX_WEAPONS];
100 float WeaponSlotYAngle[config::MAX_WEAPONS]; // weapon Y angle
101 …uint8_t WeaponControl[config::MAX_WEAPONS]; // 1 - primary fire control, 2 - secondary fire contr…
102 …uint8_t WeaponAltControl[config::MAX_WEAPONS]; // 0 - disabled, 1 - keyboard, 2 - mouse, 3 - joys…
103 uint8_t WeaponAltControlData[config::MAX_WEAPONS]; // alt control data
128 for (unsigned i = 0; i < config::MAX_WEAPONS; i++) { in sPilotProfile()
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DHero.hpp36 MAX_WEAPONS enumerator
130 float _weaponReload[ MAX_WEAPONS];
131 bool _weaponAutofire[ MAX_WEAPONS];
132 Weapon *_weapon[ MAX_WEAPONS];
133 int _weaponAmmo[ MAX_WEAPONS];
H A DHero.cpp78 for( int i=0; i<Hero::MAX_WEAPONS; i++) in reset()
309 for( int i=0; i<Hero::MAX_WEAPONS; i++) in update()
450 for( int i=0; i<Hero::MAX_WEAPONS; i++) in setArmorPierce()
458 if( (weapNum < Hero::MAX_WEAPONS) && _weapon[ weapNum]) _weapon[weapNum]->draw(); in drawWeapon()
/dports/games/warzone2100/warzone2100/src/
H A Ddroiddef.h71 uint32_t asWeaps[MAX_WEAPONS]; ///< weapon indices
131 char actionTargetFunc[MAX_WEAPONS][MAX_EVENT_NAME_LEN];
132 int actionTargetLine[MAX_WEAPONS];
145 BASE_OBJECT *psActionTarget[MAX_WEAPONS]; ///< Action target object
H A Dstructuredef.h123 struct WEAPON_STATS *psWeapStat[MAX_WEAPONS];
276 BASE_OBJECT *psTarget[MAX_WEAPONS];
279 char targetFunc[MAX_WEAPONS][MAX_EVENT_NAME_LEN];
280 int targetLine[MAX_WEAPONS];
H A Dbasedef.h98 #define MAX_WEAPONS 3 macro
131 WEAPON asWeaps[MAX_WEAPONS];
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DDUKE3D.H218 #define MAX_WEAPONS 17 macro
220 #define MAX_WEAPONS 13 macro
340 int32 wchoice[MAXPLAYERS][MAX_WEAPONS],playerai;
380 short ammo_amount[MAX_WEAPONS],wackedbyactor,frag,fraggedself;
414 char gotweapon[MAX_WEAPONS],refresh_inventory,*palette;
454 extern long gc,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS];
595 short ammo_amount[MAX_WEAPONS], holoduke_on;
596 char gotweapon[MAX_WEAPONS], inven_icon, jetpack_on, heat_on;
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Dnlcf_break.con22 definequote 502 MAX_WEAPONS: %d
35 qsprintf 499 /*<-*/ 502 MAX_WEAPONS
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dplayer.h34 #define MAX_WEAPONS (MAX_GUNS + MAX_GRENADES) macro
46 const WeaponClass *guns[MAX_WEAPONS];
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dprep_equip.c101 for (int i = 0; i < MAX_WEAPONS; i++) in RemoveUnavailableWeapons()
111 for (int i = 0; i < MAX_WEAPONS; i++) in AddPlayerWeapons()
136 const int max = isGrenade ? MAX_WEAPONS : MAX_GUNS; in AddDefaultGuns()
H A Dautosave.c57 for (int i = 0; i < MAX_WEAPONS; i++) in PlayerSaveTerminate()
135 gunNode != NULL && i < MAX_WEAPONS; gunNode = gunNode->next, i++) in LoadPlayersNode()
161 for (int i = 0; i < MAX_WEAPONS; i++) in AddPlayersNode()
362 for (int i = 0; i < MAX_WEAPONS; i++) in AutosaveAdd()
/dports/games/blobwars/blobwars-2.00/src/
H A Dweapons.h27 extern Weapon weapon[MAX_WEAPONS];
H A Dhub.h33 extern Weapon weapon[MAX_WEAPONS];
H A Dinfo.h35 extern Weapon weapon[MAX_WEAPONS];
H A Dintro.h39 extern Weapon weapon[MAX_WEAPONS];
H A Dtraps.h36 extern Weapon weapon[MAX_WEAPONS];
H A Ditems.h43 extern Weapon weapon[MAX_WEAPONS];
H A DspawnPoints.h39 extern Weapon weapon[MAX_WEAPONS];
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/globalincs/
H A Dglobals.h66 #define MAX_WEAPONS 2000 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/globalincs/
H A Dglobals.h71 #define MAX_WEAPONS 2000 macro

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