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Searched refs:MAX_WEAPONS_PER_OBJDEF (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dinv_shared.h49 #define MAX_WEAPONS_PER_OBJDEF 4 macro
318 …const struct objDef_s* weapons[MAX_WEAPONS_PER_OBJDEF]; /**< List of weapon-object pointers where …
321 …fireDef_t fd[MAX_WEAPONS_PER_OBJDEF][MAX_FIREDEFS_PER_WEAPON]; /**< List of firemodes per weapon (…
322 fireDefIndex_t numFiredefs[MAX_WEAPONS_PER_OBJDEF]; /**< Number of firemodes per weapon.
H A Dinv_shared.cpp395 if (weapFdsIdx < 0 || weapFdsIdx >= MAX_WEAPONS_PER_OBJDEF) in FIRESH_GetFiredef()
399 return &obj->fd[weapFdsIdx & (MAX_WEAPONS_PER_OBJDEF - 1)][fdIdx & (MAX_FIREDEFS_PER_WEAPON - 1)]; in FIRESH_GetFiredef()
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_character.cpp94 for (int w = 0; w < MAX_WEAPONS_PER_OBJDEF; w++) { in RunImplant()
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dscripts.cpp1805 if (od->numWeapons < MAX_WEAPONS_PER_OBJDEF) { in Com_ParseFireDefinition()
1938 if (od->numWeapons < MAX_WEAPONS_PER_OBJDEF) { in Com_ParseItem()
1947 …_ParseItem: Too many weapon_mod definitions at \"%s\". Max is %i\n", name, MAX_WEAPONS_PER_OBJDEF); in Com_ParseItem()