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Searched refs:MAX_WORKER (Results 1 – 25 of 27) sorted by relevance

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/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOF_CAMP.cpp68 memset(defense_array, 0, sizeof(DefenseUnit)*(MAX_WORKER+1)); in FirmCamp()
177 memset(defense_array, 0, sizeof(DefenseUnit)*(MAX_WORKER+1)); in clear_defense_mode()
882 err_when( patrol_unit_count > MAX_WORKER ); in patrol()
922 err_when(worker_count>MAX_WORKER); in patrol_all_soldier()
942 err_when(patrol_unit_count>MAX_WORKER); in patrol_all_soldier()
1048 for(int i=0; i<=MAX_WORKER; i++, defPtr++) in defense()
1061 memset(defense_array, 0, sizeof(DefenseUnit)*(MAX_WORKER+1)); in defense()
1073 for(i=0, defPtr=defense_array; i<=MAX_WORKER; i++, defPtr++) in defense()
1106 err_when(defPtr2 + (MAX_WORKER-j+1) > defense_array + MAX_WORKER + 1); in defense()
1107 memset(defPtr2, 0, sizeof(DefenseUnit)*(MAX_WORKER-j+1)); in defense()
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H A DOFIRMAI.cpp240 if( worker_count == MAX_WORKER ) in ai_recruit_worker()
256 nationPtr->total_jobless_population > MAX_WORKER ) in ai_recruit_worker()
267 …nationPtr->add_action(loc_x1, loc_y1, -1, -1, ACTION_AI_ASSIGN_WORKER, firm_id, MAX_WORKER-worker_… in ai_recruit_worker()
364 if( firmPtr->worker_count < MAX_WORKER ) in think_build_factory()
423 if( nationPtr->total_jobless_population < factoryCount * MAX_WORKER ) in think_build_factory()
H A DOF_WAR2.cpp44 if( worker_count < MAX_WORKER ) in process_ai()
190 if( firmPtr->worker_count < MAX_WORKER ) // there is space in this firm in should_build_new_weapon()
H A DOFIRMIF.cpp52 static char worker_id_array[MAX_WORKER];
402 static char last_race_id_array[MAX_WORKER]; in disp_worker_list()
403 static char last_unit_id_array[MAX_WORKER]; in disp_worker_list()
407 for( int i=0 ; i<MAX_WORKER ; i++ ) in disp_worker_list()
773 for( int i=0 ; i<MAX_WORKER ; i++ ) in sort_worker()
H A DOFIRM.cpp886 for( int i=0 ; i<MAX_WORKER ; i++ ) in free_worker_room()
916 worker_count == MAX_WORKER ) in assign_worker()
928 if( worker_count == MAX_WORKER ) in assign_worker()
932 for(int i=0; i<MAX_WORKER; i++) in assign_worker()
991 err_when( worker_count > MAX_WORKER ); in assign_worker()
1963 if( MAX_WORKER==worker_count ) in recruit_worker()
1969 err_when( worker_count > MAX_WORKER ); in recruit_worker()
2018 err_when( worker_count > MAX_WORKER ); in pull_town_people()
2584 err_when( worker_count > MAX_WORKER ); in mobilize_all_workers()
2707 err_when( worker_count > MAX_WORKER ); in resign_worker()
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H A DOAI_ACT2.cpp258 if(firmPtr->worker_count>=MAX_WORKER) in ai_assign_worker()
261 …if( MAX_WORKER - firmPtr->worker_count < actionNode->instance_count ) // if the firm now has more… in ai_assign_worker()
264 …actionNode->instance_count = MAX( actionNode->processing_instance_count+1, MAX_WORKER - firmPtr->w… in ai_assign_worker()
H A DOTOWNAI.cpp811 if( nationPtr->total_jobless_population-MAX_WORKER < in think_build_camp()
887 if( jobless_population < MAX_WORKER || in think_build_research()
888 nationPtr->total_jobless_population < MAX_WORKER*2 ) in think_build_research()
924 if( firmResearch->worker_count < MAX_WORKER ) in think_build_research()
943 if( jobless_population < MAX_WORKER || in think_build_war_factory()
944 nationPtr->total_jobless_population < MAX_WORKER*2 ) in think_build_war_factory()
982 if( firmWar->worker_count < MAX_WORKER || !firmWar->build_unit_id ) in think_build_war_factory()
H A DOF_BASE2.cpp57 if( worker_count < MAX_WORKER ) in think_assign_unit()
H A DOF_RESE2.cpp44 if( worker_count < MAX_WORKER ) in process_ai()
H A DOF_MINE2.cpp54 if( worker_count < MAX_WORKER ) in process_ai()
H A DOUNITAI.cpp164 rc = firmCamp->worker_count < MAX_WORKER; in process_ai()
546 if( team_info->member_count-1 <= MAX_WORKER-bestCamp->worker_count ) in think_leader_action()
661 curRating += (MAX_WORKER - firmPtr->worker_count) * 10; in think_normal_human_action()
809 curRating += (MAX_WORKER - firmCamp->worker_count) * 10; in think_assign_weapon_to_camp()
H A DOAI_MILI.cpp152 int neededSoldierSpace = total_human_count+total_weapon_count - ai_camp_count*MAX_WORKER; in ai_is_troop_need_new_camp()
H A DOAI_SPY.cpp91 if( firmPtr->worker_count == MAX_WORKER ) in ai_assign_spy_to_firm()
377 firmPtr->worker_count == MAX_WORKER ) in think_assign_spy_target_camp()
H A DOF_CAMP2.cpp136 for(int i=0; i<=MAX_WORKER; i++, defPtr++) in ai_reset_defense_mode()
153 memset(defense_array, 0, sizeof(DefenseUnit)*(MAX_WORKER+1)); in ai_reset_defense_mode()
420 if( worker_count == MAX_WORKER || !overseer_recno ) in ai_recruit()
425 recruitCount = MIN( recruitCount, MAX_WORKER-worker_count ); in ai_recruit()
H A DOFIRM2.cpp109 err_when( worker_count > MAX_WORKER ); in kill_worker()
H A DOF_FACT2.cpp52 if( worker_count < MAX_WORKER ) in process_ai()
H A DOAI_BUIL.cpp145 if( firmPtr->worker_count < MAX_WORKER ) in ai_should_build_mine()
H A DOAI_ATTK.cpp172 else if( kingFirm->worker_count < MAX_WORKER ) in ai_attack_target()
188 if( firmCamp->worker_count == MAX_WORKER ) // the king shouldn't go out alone in ai_attack_target()
H A DOAI_MAR3.cpp163 …if( !(firmCamp->overseer_recno && firmCamp->worker_count==MAX_WORKER) ) // only when the camp is … in ai_patrol_to_region()
H A DOTOWNDRW.cpp263 firmPtr->worker_array && firmPtr->worker_count < MAX_WORKER ) in draw_detect_link_line()
H A DOFIRMIF3.cpp267 err_when( bribeWorkerId < 0 || bribeWorkerId > MAX_WORKER ); in can_spy_bribe()
H A DOF_MARK2.cpp354 nationPtr->total_jobless_population >= MAX_WORKER*2 && in think_import_new_product()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOF_CAMP.h59 DefenseUnit defense_array[MAX_WORKER+1]; // plus 1 with the overseer
69 short patrol_unit_array[MAX_WORKER+1];
72 short coming_unit_array[MAX_WORKER+1];
H A DOMP_CRC.h119 DefenseUnit defense_array[MAX_WORKER+1];
125 short patrol_unit_array[MAX_WORKER+1];
128 short coming_unit_array[MAX_WORKER+1];
H A DOFIRM.h53 #define MAX_WORKER 8 // maximum no. of workers in a firm macro

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