/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OF_CAMP.cpp | 68 memset(defense_array, 0, sizeof(DefenseUnit)*(MAX_WORKER+1)); in FirmCamp() 177 memset(defense_array, 0, sizeof(DefenseUnit)*(MAX_WORKER+1)); in clear_defense_mode() 882 err_when( patrol_unit_count > MAX_WORKER ); in patrol() 922 err_when(worker_count>MAX_WORKER); in patrol_all_soldier() 942 err_when(patrol_unit_count>MAX_WORKER); in patrol_all_soldier() 1048 for(int i=0; i<=MAX_WORKER; i++, defPtr++) in defense() 1061 memset(defense_array, 0, sizeof(DefenseUnit)*(MAX_WORKER+1)); in defense() 1073 for(i=0, defPtr=defense_array; i<=MAX_WORKER; i++, defPtr++) in defense() 1106 err_when(defPtr2 + (MAX_WORKER-j+1) > defense_array + MAX_WORKER + 1); in defense() 1107 memset(defPtr2, 0, sizeof(DefenseUnit)*(MAX_WORKER-j+1)); in defense() [all …]
|
H A D | OFIRMAI.cpp | 240 if( worker_count == MAX_WORKER ) in ai_recruit_worker() 256 nationPtr->total_jobless_population > MAX_WORKER ) in ai_recruit_worker() 267 …nationPtr->add_action(loc_x1, loc_y1, -1, -1, ACTION_AI_ASSIGN_WORKER, firm_id, MAX_WORKER-worker_… in ai_recruit_worker() 364 if( firmPtr->worker_count < MAX_WORKER ) in think_build_factory() 423 if( nationPtr->total_jobless_population < factoryCount * MAX_WORKER ) in think_build_factory()
|
H A D | OF_WAR2.cpp | 44 if( worker_count < MAX_WORKER ) in process_ai() 190 if( firmPtr->worker_count < MAX_WORKER ) // there is space in this firm in should_build_new_weapon()
|
H A D | OFIRMIF.cpp | 52 static char worker_id_array[MAX_WORKER]; 402 static char last_race_id_array[MAX_WORKER]; in disp_worker_list() 403 static char last_unit_id_array[MAX_WORKER]; in disp_worker_list() 407 for( int i=0 ; i<MAX_WORKER ; i++ ) in disp_worker_list() 773 for( int i=0 ; i<MAX_WORKER ; i++ ) in sort_worker()
|
H A D | OFIRM.cpp | 886 for( int i=0 ; i<MAX_WORKER ; i++ ) in free_worker_room() 916 worker_count == MAX_WORKER ) in assign_worker() 928 if( worker_count == MAX_WORKER ) in assign_worker() 932 for(int i=0; i<MAX_WORKER; i++) in assign_worker() 991 err_when( worker_count > MAX_WORKER ); in assign_worker() 1963 if( MAX_WORKER==worker_count ) in recruit_worker() 1969 err_when( worker_count > MAX_WORKER ); in recruit_worker() 2018 err_when( worker_count > MAX_WORKER ); in pull_town_people() 2584 err_when( worker_count > MAX_WORKER ); in mobilize_all_workers() 2707 err_when( worker_count > MAX_WORKER ); in resign_worker() [all …]
|
H A D | OAI_ACT2.cpp | 258 if(firmPtr->worker_count>=MAX_WORKER) in ai_assign_worker() 261 …if( MAX_WORKER - firmPtr->worker_count < actionNode->instance_count ) // if the firm now has more… in ai_assign_worker() 264 …actionNode->instance_count = MAX( actionNode->processing_instance_count+1, MAX_WORKER - firmPtr->w… in ai_assign_worker()
|
H A D | OTOWNAI.cpp | 811 if( nationPtr->total_jobless_population-MAX_WORKER < in think_build_camp() 887 if( jobless_population < MAX_WORKER || in think_build_research() 888 nationPtr->total_jobless_population < MAX_WORKER*2 ) in think_build_research() 924 if( firmResearch->worker_count < MAX_WORKER ) in think_build_research() 943 if( jobless_population < MAX_WORKER || in think_build_war_factory() 944 nationPtr->total_jobless_population < MAX_WORKER*2 ) in think_build_war_factory() 982 if( firmWar->worker_count < MAX_WORKER || !firmWar->build_unit_id ) in think_build_war_factory()
|
H A D | OF_BASE2.cpp | 57 if( worker_count < MAX_WORKER ) in think_assign_unit()
|
H A D | OF_RESE2.cpp | 44 if( worker_count < MAX_WORKER ) in process_ai()
|
H A D | OF_MINE2.cpp | 54 if( worker_count < MAX_WORKER ) in process_ai()
|
H A D | OUNITAI.cpp | 164 rc = firmCamp->worker_count < MAX_WORKER; in process_ai() 546 if( team_info->member_count-1 <= MAX_WORKER-bestCamp->worker_count ) in think_leader_action() 661 curRating += (MAX_WORKER - firmPtr->worker_count) * 10; in think_normal_human_action() 809 curRating += (MAX_WORKER - firmCamp->worker_count) * 10; in think_assign_weapon_to_camp()
|
H A D | OAI_MILI.cpp | 152 int neededSoldierSpace = total_human_count+total_weapon_count - ai_camp_count*MAX_WORKER; in ai_is_troop_need_new_camp()
|
H A D | OAI_SPY.cpp | 91 if( firmPtr->worker_count == MAX_WORKER ) in ai_assign_spy_to_firm() 377 firmPtr->worker_count == MAX_WORKER ) in think_assign_spy_target_camp()
|
H A D | OF_CAMP2.cpp | 136 for(int i=0; i<=MAX_WORKER; i++, defPtr++) in ai_reset_defense_mode() 153 memset(defense_array, 0, sizeof(DefenseUnit)*(MAX_WORKER+1)); in ai_reset_defense_mode() 420 if( worker_count == MAX_WORKER || !overseer_recno ) in ai_recruit() 425 recruitCount = MIN( recruitCount, MAX_WORKER-worker_count ); in ai_recruit()
|
H A D | OFIRM2.cpp | 109 err_when( worker_count > MAX_WORKER ); in kill_worker()
|
H A D | OF_FACT2.cpp | 52 if( worker_count < MAX_WORKER ) in process_ai()
|
H A D | OAI_BUIL.cpp | 145 if( firmPtr->worker_count < MAX_WORKER ) in ai_should_build_mine()
|
H A D | OAI_ATTK.cpp | 172 else if( kingFirm->worker_count < MAX_WORKER ) in ai_attack_target() 188 if( firmCamp->worker_count == MAX_WORKER ) // the king shouldn't go out alone in ai_attack_target()
|
H A D | OAI_MAR3.cpp | 163 …if( !(firmCamp->overseer_recno && firmCamp->worker_count==MAX_WORKER) ) // only when the camp is … in ai_patrol_to_region()
|
H A D | OTOWNDRW.cpp | 263 firmPtr->worker_array && firmPtr->worker_count < MAX_WORKER ) in draw_detect_link_line()
|
H A D | OFIRMIF3.cpp | 267 err_when( bribeWorkerId < 0 || bribeWorkerId > MAX_WORKER ); in can_spy_bribe()
|
H A D | OF_MARK2.cpp | 354 nationPtr->total_jobless_population >= MAX_WORKER*2 && in think_import_new_product()
|
/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OF_CAMP.h | 59 DefenseUnit defense_array[MAX_WORKER+1]; // plus 1 with the overseer 69 short patrol_unit_array[MAX_WORKER+1]; 72 short coming_unit_array[MAX_WORKER+1];
|
H A D | OMP_CRC.h | 119 DefenseUnit defense_array[MAX_WORKER+1]; 125 short patrol_unit_array[MAX_WORKER+1]; 128 short coming_unit_array[MAX_WORKER+1];
|
H A D | OFIRM.h | 53 #define MAX_WORKER 8 // maximum no. of workers in a firm macro
|