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Searched refs:MA_DIE (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Dsdb.h276 enum MA_TYPES { MA_IDLE, MA_STAND, MA_WALK, MA_RUN, MA_SHORT, MA_LONG, MA_FLINCH, MA_KNOCK, MA_DIE,… enumerator
H A Dobjects.cpp1090 setAnimation(MA_DIE, ANIM_TRANSIENT); in dyingCheck()