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Searched refs:MC_BITS_X (Results 1 – 24 of 24) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dmatcomp.cpp30 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
40 #define MC_POS_Y ((((MC_BITS_X))/8))
41 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
43 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
44 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
46 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
47 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
82 val+=1<<(MC_BITS_X-1); in MC_Compress()
83 if (val>=(1<<MC_BITS_X)) in MC_Compress()
84 val=(1<<MC_BITS_X)-1; in MC_Compress()
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H A Dmatcomp.h8 #define MC_BITS_X (16) macro
19 #define MC_COMP_BYTES (((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*9)+7)/8)
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmatcomp.cpp30 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
40 #define MC_POS_Y ((((MC_BITS_X))/8))
41 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
43 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
44 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
46 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
47 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
82 val+=1<<(MC_BITS_X-1); in MC_Compress()
83 if (val>=(1<<MC_BITS_X)) in MC_Compress()
84 val=(1<<MC_BITS_X)-1; in MC_Compress()
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H A Dmatcomp.h30 #define MC_BITS_X (16) macro
41 #define MC_COMP_BYTES (((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*9)+7)/8)
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_animation.c561 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
571 #define MC_POS_Y ((((MC_BITS_X))/8))
572 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h1468 #define MC_BITS_X (16) macro
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_animation.c561 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
571 #define MC_POS_Y ((((MC_BITS_X))/8))
572 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h1468 #define MC_BITS_X (16) macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_animation.c562 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
572 #define MC_POS_Y ((((MC_BITS_X))/8))
573 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
575 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
576 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
578 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
579 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
581 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
582 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
584 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h1447 #define MC_BITS_X (16) macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_animation.c561 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
571 #define MC_POS_Y ((((MC_BITS_X))/8))
572 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h1469 #define MC_BITS_X (16) macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c561 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
571 #define MC_POS_Y ((((MC_BITS_X))/8))
572 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h1870 #define MC_BITS_X (16) macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c561 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
571 #define MC_POS_Y ((((MC_BITS_X))/8))
572 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h1870 #define MC_BITS_X (16) macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_animation.c1758 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
1768 #define MC_POS_Y ((((MC_BITS_X))/8))
1769 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
1771 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
1772 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
1774 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
1775 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
1777 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
1778 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
1780 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h1640 #define MC_BITS_X (16) macro
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_animation.c1766 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
1776 #define MC_POS_Y ((((MC_BITS_X))/8))
1777 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
1779 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
1780 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
1782 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
1783 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
1785 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
1786 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
1788 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h2500 #define MC_BITS_X (16) macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_animation.c1749 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
1759 #define MC_POS_Y ((((MC_BITS_X))/8))
1760 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
1762 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
1763 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
1765 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
1766 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
1768 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
1769 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
1771 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h1668 #define MC_BITS_X (16) macro
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_animation.c1760 #define MC_MASK_X ((1<<(MC_BITS_X))-1)
1770 #define MC_POS_Y ((((MC_BITS_X))/8))
1771 #define MC_SHIFT_Y ((((MC_BITS_X)%8)))
1773 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
1774 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
1776 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
1777 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
1779 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
1780 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
1782 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
[all …]
H A Dtr_local.h2529 #define MC_BITS_X (16) macro