/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | matcomp.cpp | 30 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 40 #define MC_POS_Y ((((MC_BITS_X))/8)) 41 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 43 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 44 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 46 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 47 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 82 val+=1<<(MC_BITS_X-1); in MC_Compress() 83 if (val>=(1<<MC_BITS_X)) in MC_Compress() 84 val=(1<<MC_BITS_X)-1; in MC_Compress() [all …]
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H A D | matcomp.h | 8 #define MC_BITS_X (16) macro 19 #define MC_COMP_BYTES (((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*9)+7)/8)
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | matcomp.cpp | 30 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 40 #define MC_POS_Y ((((MC_BITS_X))/8)) 41 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 43 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 44 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 46 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 47 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 82 val+=1<<(MC_BITS_X-1); in MC_Compress() 83 if (val>=(1<<MC_BITS_X)) in MC_Compress() 84 val=(1<<MC_BITS_X)-1; in MC_Compress() [all …]
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H A D | matcomp.h | 30 #define MC_BITS_X (16) macro 41 #define MC_COMP_BYTES (((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*9)+7)/8)
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 561 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 571 #define MC_POS_Y ((((MC_BITS_X))/8)) 572 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 1468 #define MC_BITS_X (16) macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 561 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 571 #define MC_POS_Y ((((MC_BITS_X))/8)) 572 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 1468 #define MC_BITS_X (16) macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_animation.c | 562 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 572 #define MC_POS_Y ((((MC_BITS_X))/8)) 573 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 575 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 576 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 578 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 579 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 581 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 582 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 584 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 1447 #define MC_BITS_X (16) macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_animation.c | 561 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 571 #define MC_POS_Y ((((MC_BITS_X))/8)) 572 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 1469 #define MC_BITS_X (16) macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 561 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 571 #define MC_POS_Y ((((MC_BITS_X))/8)) 572 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 1870 #define MC_BITS_X (16) macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 561 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 571 #define MC_POS_Y ((((MC_BITS_X))/8)) 572 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 574 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 575 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 577 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 578 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 580 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 581 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 583 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 1870 #define MC_BITS_X (16) macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_animation.c | 1758 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 1768 #define MC_POS_Y ((((MC_BITS_X))/8)) 1769 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 1771 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 1772 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 1774 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 1775 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 1777 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 1778 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 1780 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 1640 #define MC_BITS_X (16) macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_animation.c | 1766 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 1776 #define MC_POS_Y ((((MC_BITS_X))/8)) 1777 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 1779 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 1780 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 1782 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 1783 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 1785 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 1786 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 1788 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 2500 #define MC_BITS_X (16) macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_animation.c | 1749 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 1759 #define MC_POS_Y ((((MC_BITS_X))/8)) 1760 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 1762 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 1763 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 1765 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 1766 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 1768 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 1769 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 1771 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 1668 #define MC_BITS_X (16) macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_animation.c | 1760 #define MC_MASK_X ((1<<(MC_BITS_X))-1) 1770 #define MC_POS_Y ((((MC_BITS_X))/8)) 1771 #define MC_SHIFT_Y ((((MC_BITS_X)%8))) 1773 #define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8)) 1774 #define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8))) 1776 #define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8)) 1777 #define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8))) 1779 #define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8)) 1780 #define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8))) 1782 #define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8)) [all …]
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H A D | tr_local.h | 2529 #define MC_BITS_X (16) macro
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