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Searched refs:MC_MASK_Y (Results 1 – 12 of 12) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dmatcomp.cpp31 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmatcomp.cpp31 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_animation.c562 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_animation.c562 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_animation.c563 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_animation.c562 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c562 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c562 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_animation.c1759 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_animation.c1767 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_animation.c1750 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_animation.c1761 #define MC_MASK_Y ((1<<(MC_BITS_Y))-1) macro