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Searched refs:MC_SHIFT_V22 (Results 1 – 12 of 12) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dmatcomp.cpp59 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
159 ba->ui |= ((uint32_t)val) << MC_SHIFT_V22; in MC_Compress()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmatcomp.cpp59 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
151 ba->ui |= ((uint32_t)val) << MC_SHIFT_V22; in MC_Compress()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_animation.c590 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_animation.c590 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_animation.c591 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_animation.c590 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c590 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c590 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_animation.c1787 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_animation.c1795 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_animation.c1778 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_animation.c1789 #define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8))) macro