Searched refs:MC_WAS_ANY (Results 1 – 3 of 3) sorted by relevance
200 #define MC_WAS_ANY 0x01f8 // MC_WAS_FIGHTER | ... | MC_WAS_RANGER macro
10329 return CountBits(Modified[IE_MC_FLAGS] & MC_WAS_ANY) == 1; in IsDualClassed()10435 if (IsDualInactive() && ((Modified[IE_MC_FLAGS]&MC_WAS_ANY)==(ieDword)mcwasflags[isclass])) in GetClassLevel()10459 return (ieDword)dualswap[tmpclass]==(Modified[IE_MC_FLAGS]&MC_WAS_ANY); in IsDualSwap()11295 int mcWas = BaseStats[IE_MC_FLAGS] & MC_WAS_ANY; in WasClass()11314 int mcwas = Modified[IE_MC_FLAGS] & MC_WAS_ANY; in GetActiveClass()
7363 int classBit = parameters->int0Parameter & MC_WAS_ANY; in SetOriginalClass()7371 actor->SetMCFlag(MC_WAS_ANY, OP_NAND); in SetOriginalClass()