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Searched refs:MC_WAS_ANY (Results 1 – 3 of 3) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/includes/
H A Die_stats.h200 #define MC_WAS_ANY 0x01f8 // MC_WAS_FIGHTER | ... | MC_WAS_RANGER macro
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp10329 return CountBits(Modified[IE_MC_FLAGS] & MC_WAS_ANY) == 1; in IsDualClassed()
10435 if (IsDualInactive() && ((Modified[IE_MC_FLAGS]&MC_WAS_ANY)==(ieDword)mcwasflags[isclass])) in GetClassLevel()
10459 return (ieDword)dualswap[tmpclass]==(Modified[IE_MC_FLAGS]&MC_WAS_ANY); in IsDualSwap()
11295 int mcWas = BaseStats[IE_MC_FLAGS] & MC_WAS_ANY; in WasClass()
11314 int mcwas = Modified[IE_MC_FLAGS] & MC_WAS_ANY; in GetActiveClass()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DActions.cpp7363 int classBit = parameters->int0Parameter & MC_WAS_ANY; in SetOriginalClass()
7371 actor->SetMCFlag(MC_WAS_ANY, OP_NAND); in SetOriginalClass()