Searched refs:MELEE_STRING_BASE (Results 1 – 3 of 3) sorted by relevance
69 MELEE_STRING_BASE = NAMING_STRING_BASE + NAMING_STRING_COUNT, enumerator70 SAVEGAME_STRING_BASE = MELEE_STRING_BASE + MELEE_STRING_COUNT,
534 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 4)); in InitPreBuilt()550 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 5)); in InitPreBuilt()568 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 6)); in InitPreBuilt()586 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 7)); in InitPreBuilt()603 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 8)); in InitPreBuilt()
898 t.pStr = GAME_STRING (MELEE_STRING_BASE + 0); // "Empty" in DrawMeleeShipStrings()901 t.pStr = GAME_STRING (MELEE_STRING_BASE + 1); // "Slot" in DrawMeleeShipStrings()906 t.pStr = GAME_STRING (MELEE_STRING_BASE + 2); // "Team" in DrawMeleeShipStrings()909 t.pStr = GAME_STRING (MELEE_STRING_BASE + 3); // "Name" in DrawMeleeShipStrings()