Home
last modified time | relevance | path

Searched refs:MELEE_STRING_BASE (Results 1 – 3 of 3) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dgamestr.h69 MELEE_STRING_BASE = NAMING_STRING_BASE + NAMING_STRING_COUNT, enumerator
70 SAVEGAME_STRING_BASE = MELEE_STRING_BASE + MELEE_STRING_COUNT,
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/
H A Dloadmele.c534 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 4)); in InitPreBuilt()
550 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 5)); in InitPreBuilt()
568 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 6)); in InitPreBuilt()
586 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 7)); in InitPreBuilt()
603 MeleeTeam_setName (*list, GAME_STRING (MELEE_STRING_BASE + 8)); in InitPreBuilt()
H A Dmelee.c898 t.pStr = GAME_STRING (MELEE_STRING_BASE + 0); // "Empty" in DrawMeleeShipStrings()
901 t.pStr = GAME_STRING (MELEE_STRING_BASE + 1); // "Slot" in DrawMeleeShipStrings()
906 t.pStr = GAME_STRING (MELEE_STRING_BASE + 2); // "Team" in DrawMeleeShipStrings()
909 t.pStr = GAME_STRING (MELEE_STRING_BASE + 3); // "Name" in DrawMeleeShipStrings()