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Searched refs:MENU_FLAME_ROW_PADDING (Results 1 – 1 of 1) sorted by relevance

/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMainMenu.c35 #define MENU_FLAME_ROW_PADDING 2 macro
76 void updateMenuFlames(const color *colors[COLS][(ROWS + MENU_FLAME_ROW_PADDING)], in updateMenuFlames() argument
78 signed short flames[COLS][(ROWS + MENU_FLAME_ROW_PADDING)][3]) { in updateMenuFlames()
85 for (j=0; j<(ROWS + MENU_FLAME_ROW_PADDING); j++) { in updateMenuFlames()
120 if (y < (ROWS + MENU_FLAME_ROW_PADDING)) { in updateMenuFlames()
178 const color *colors[COLS][(ROWS + MENU_FLAME_ROW_PADDING)], in initializeMenuFlames()
181 signed short flames[COLS][(ROWS + MENU_FLAME_ROW_PADDING)][3], in initializeMenuFlames()
213 for (j=0; j<(ROWS + MENU_FLAME_ROW_PADDING); j++) { in initializeMenuFlames()
234 colors[i][(ROWS + MENU_FLAME_ROW_PADDING)-1] = &(colorStorage[colorSourceCount]); in initializeMenuFlames()
264 signed short flames[COLS][(ROWS + MENU_FLAME_ROW_PADDING)][3]; // red, green and blue in titleMenu()
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