Searched refs:MESSAGE_DELAY_TIME (Results 1 – 2 of 2) sorted by relevance
109 #define MESSAGE_DELAY_TIME 2.0 macro
1035 messageTime = MESSAGE_DELAY_TIME; in setMessage()1787 glColor4f(0.2, 0.2, 1.0, messageTime/MESSAGE_DELAY_TIME); in playCurrentLevel()