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Searched refs:MESSAGE_SOUND (Results 1 – 4 of 4) sorted by relevance

/dports/games/netrek-client-cow/netrek-client-cow-3.3.2/
H A Dsound.c1249 #define SOUND_OTHER MESSAGE_SOUND + 1
1250 #define SOUND_INIT MESSAGE_SOUND + 2
1251 #define SOUND_DONE MESSAGE_SOUND + 3
1261 return MESSAGE_SOUND + 4; in sound_window_height()
1353 case MESSAGE_SOUND: in soundrefresh()
1407 if (i == MESSAGE_SOUND) in soundaction()
1410 sounds[j].flag = sounds[MESSAGE_SOUND].flag; in soundaction()
H A Dsound.h26 #define MESSAGE_SOUND 18 macro
H A Dbeeplite.c192 Play_Sound(MESSAGE_SOUND); in makelite()
H A Dinput.c2275 Play_Sound(MESSAGE_SOUND); in Key109()