Searched refs:METAL_DAMAGE_PERCENT (Results 1 – 11 of 11) sorted by relevance
198 int METAL_DAMAGE_PERCENT[22]; variable
143 file.syncNumbers(METAL_DAMAGE_PERCENT, 22); in loadData()
393 toHit = Common::String::format("%+d", Res.METAL_DAMAGE_PERCENT[item._material - 37]); in getAttributes()
1686 _hitChanceBonus = Res.METAL_DAMAGE_PERCENT[weapon._material - 37]; in getWeaponDamage()
805 const int METAL_DAMAGE_PERCENT[22] = { variable2062 file.syncNumbers(METAL_DAMAGE_PERCENT, 22); in writeConstants()
199 int METAL_DAMAGE_PERCENT[22]; variable
148 file.syncNumbers(METAL_DAMAGE_PERCENT, 22); in loadData()
412 toHit = Common::String::format("%+d", Res.METAL_DAMAGE_PERCENT[item._material - 37]); in getAttributes()
1704 _hitChanceBonus = Res.METAL_DAMAGE_PERCENT[weapon._material - 37]; in getWeaponDamage()
588 const int LangConstants::METAL_DAMAGE_PERCENT[22] = { member in LangConstants939 file.syncNumbers(METAL_DAMAGE_PERCENT, 22); in writeConstants()
155 static const int METAL_DAMAGE_PERCENT[22]; variable