Searched refs:META_POWERS (Results 1 – 3 of 3) sorted by relevance
40 #define META_POWERS "PLAYER_T*POWERS" macro
150 LUA_PushUserdata(L, plr->powers, META_POWERS); in player_get()766 UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS)); in power_get()777 UINT16 *powers = *((UINT16 **)luaL_checkudata(L, 1, META_POWERS)); in power_set()863 luaL_newmetatable(L, META_POWERS); in LUA_PlayerLib()
166 {META_POWERS, "player_t.powers"},