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Searched refs:MF2_BOSSDEAD (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.h193MF2_BOSSDEAD = 1<<26, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't … enumerator
H A Dp_enemy.c3889 mo->flags2 |= MF2_BOSSDEAD; in A_BossDeath()