Searched refs:MF2_DONTTRANSLATE (Results 1 – 5 of 5) sorted by relevance
339 if (!(player->mo->flags2 & MF2_DONTTRANSLATE)) in cht_DoCheat()
4501 if (!(mobj->flags2 & MF2_DONTTRANSLATE)) in P_SpawnPlayer()5118 if (bloodcolor != 0 && !(th->flags2 & MF2_DONTTRANSLATE)) in P_SpawnBlood()5206 if (bloodcolor!=0 && !(mo->flags2 & MF2_DONTTRANSLATE)) in P_BloodSplatter()5246 if (bloodcolor != 0 && !(mo->flags2 & MF2_DONTTRANSLATE)) in P_BloodSplatter2()5293 if (bloodcolor!=0 && !(th->flags2 & MF2_DONTTRANSLATE)) in P_RipperBlood()
181 MF2_DONTTRANSLATE = 0x00010000, // Don't apply palette translations enumerator
5143 if (bloodcolor != 0 && !(mo->flags2 & MF2_DONTTRANSLATE)) in P_DoCrunch()
1898 if (!(mo->flags2 & MF2_DONTTRANSLATE)) in InitSpawnedItem()