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Searched refs:MF2_DONTTRANSLATE (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dm_cheat.cpp339 if (!(player->mo->flags2 & MF2_DONTTRANSLATE)) in cht_DoCheat()
H A Dp_mobj.cpp4501 if (!(mobj->flags2 & MF2_DONTTRANSLATE)) in P_SpawnPlayer()
5118 if (bloodcolor != 0 && !(th->flags2 & MF2_DONTTRANSLATE)) in P_SpawnBlood()
5206 if (bloodcolor!=0 && !(mo->flags2 & MF2_DONTTRANSLATE)) in P_BloodSplatter()
5246 if (bloodcolor != 0 && !(mo->flags2 & MF2_DONTTRANSLATE)) in P_BloodSplatter2()
5293 if (bloodcolor!=0 && !(th->flags2 & MF2_DONTTRANSLATE)) in P_RipperBlood()
H A Dactor.h181 MF2_DONTTRANSLATE = 0x00010000, // Don't apply palette translations enumerator
H A Dp_map.cpp5143 if (bloodcolor != 0 && !(mo->flags2 & MF2_DONTTRANSLATE)) in P_DoCrunch()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp1898 if (!(mo->flags2 & MF2_DONTTRANSLATE)) in InitSpawnedItem()