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Searched refs:MF2_DORMANT (Results 1 – 25 of 53) sorted by relevance

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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_mapmarker.cpp63 flags2 |= MF2_DORMANT; in Activate()
68 flags2 &= ~MF2_DORMANT; in Deactivate()
H A Da_soundenvironment.cpp54 if (!(flags2 & MF2_DORMANT)) in IMPLEMENT_CLASS()
71 flags2 |= MF2_DORMANT; in Deactivate()
H A Da_sectoraction.cpp85 flags2 &= ~MF2_DORMANT; // Projectiles cannot trigger in Activate()
90 flags2 |= MF2_DORMANT; // Projectiles can trigger in Deactivate()
118 ((flags2 & MF2_DORMANT) && (triggerer->flags2 & MF2_PCROSS))); in CanTrigger()
H A Da_fastprojectile.cpp141 if ((flags7 & MF7_HANDLENODELAY) && !(flags2 & MF2_DORMANT)) in IMPLEMENT_CLASS()
H A Da_movingcamera.cpp588 tracer->flags2 |= MF2_INVULNERABLE | MF2_DORMANT; in Activate()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_maputl.c42 (mo->flags2 & MF2_DORMANT) || in PIT_MobjTargetable()
65 (mo->flags2 & MF2_DORMANT) || in PIT_MobjTargetable()
84 !(mo->flags2 & MF2_DORMANT)) in PIT_MobjTargetable()
110 !(mo->flags2 & MF2_DORMANT)) in PIT_MobjTargetable()
H A Dp_things.c329 if(mobj->flags2 & MF2_DORMANT) in ActivateThing()
331 mobj->flags2 &= ~MF2_DORMANT; in ActivateThing()
417 if(!(mobj->flags2 & MF2_DORMANT)) in DeactivateThing()
419 mobj->flags2 |= MF2_DORMANT; in DeactivateThing()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_things.c404 if (mobj->flags2 & MF2_DORMANT) in ActivateThing()
406 mobj->flags2 &= ~MF2_DORMANT; in ActivateThing()
486 if (!(mobj->flags2 & MF2_DORMANT)) in DeactivateThing()
488 mobj->flags2 |= MF2_DORMANT; in DeactivateThing()
H A Dp_maputl.c953 if (link->flags2 & MF2_DORMANT) in RoughBlockCheck()
987 if (link->flags2 & MF2_DORMANT) in RoughBlockCheck()
1014 && !(link->flags2 & MF2_DORMANT)) in RoughBlockCheck()
1044 && !(link->flags2 & MF2_DORMANT)) in RoughBlockCheck()
H A Dh2def.h321 #define MF2_DORMANT 0x10000000 // thing is dormant macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_things.c404 if (mobj->flags2 & MF2_DORMANT) in ActivateThing()
406 mobj->flags2 &= ~MF2_DORMANT; in ActivateThing()
486 if (!(mobj->flags2 & MF2_DORMANT)) in DeactivateThing()
488 mobj->flags2 |= MF2_DORMANT; in DeactivateThing()
H A Dp_maputl.c953 if (link->flags2 & MF2_DORMANT) in RoughBlockCheck()
987 if (link->flags2 & MF2_DORMANT) in RoughBlockCheck()
1014 && !(link->flags2 & MF2_DORMANT)) in RoughBlockCheck()
1044 && !(link->flags2 & MF2_DORMANT)) in RoughBlockCheck()
H A Dh2def.h321 #define MF2_DORMANT 0x10000000 // thing is dormant macro
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_things.c400 if(mobj->flags2&MF2_DORMANT) in ActivateThing()
402 mobj->flags2 &= ~MF2_DORMANT; in ActivateThing()
482 if(!(mobj->flags2&MF2_DORMANT)) in DeactivateThing()
484 mobj->flags2 |= MF2_DORMANT; in DeactivateThing()
H A Dp_maputl.c939 if (link->flags2&MF2_DORMANT) in RoughBlockCheck()
973 if (link->flags2&MF2_DORMANT) in RoughBlockCheck()
1000 && !(link->flags2&MF2_DORMANT)) in RoughBlockCheck()
1030 && !(link->flags2&MF2_DORMANT)) in RoughBlockCheck()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_scriptedmarine.cpp41 if (flags2 & MF2_DORMANT) in Activate()
43 flags2 &= ~MF2_DORMANT; in Activate()
50 if (!(flags2 & MF2_DORMANT)) in Deactivate()
52 flags2 |= MF2_DORMANT; in Deactivate()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_things.cpp305 mobj->flags2 &= !(MF2_DORMANT | MF2_INVULNERABLE); in P_ActivateMobj()
358 mobj->flags2 |= MF2_DORMANT | MF2_INVULNERABLE; in P_DeactivateMobj()
H A Dactor.h250 MF2_DORMANT = 0x10000000, // thing is dormant enumerator
H A Dp_interaction.cpp1469 if (!(target->flags2 & (MF2_INVULNERABLE | MF2_DORMANT))) in P_DamageMobj()
1479 if (!(target->flags2 & MF2_DORMANT)) in P_DamageMobj()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_blastradius.cpp126 || (mo->flags2 & MF2_DORMANT) || (mo->flags3 & MF3_DONTBLAST)) in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_clericstaff.cpp78 && (!(linetarget->flags2&(MF2_DORMANT|MF2_INVULNERABLE)))) in DEFINE_ACTION_FUNCTION()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h153 #define MF2_DORMANT 0x10000000 // thing is dormant macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_enemy.cpp1256 if (link->flags2 & MF2_DORMANT) in LookForTIDInBlock()
1268 (other->flags2 & MF2_DORMANT)) in LookForTIDInBlock()
1350 if (other->flags2 & MF2_DORMANT) in P_LookForTID()
1427 if (link->flags2 & MF2_DORMANT) in LookForEnemiesInBlock()
1449 (other->flags2 & MF2_DORMANT)) in LookForEnemiesInBlock()
3350 if (!(actor->flags2 & MF2_DORMANT) && (actor->flags3 & MF3_ISMONSTER)) in P_Massacre()
H A Dp_mobj.cpp1235 flags2 &= ~(MF2_DORMANT|MF2_INVULNERABLE); in Massacre()
1805 if (!(mo->flags2 & MF2_DORMANT)) in P_XYMovement()
2964 if (!(flags2 & MF2_DORMANT)) in Slam()
3066 if (link->flags2 & MF2_DORMANT) return false; in IsOkayToAttack()
3731 if ((flags7 & MF7_HANDLENODELAY) && !(flags2 & MF2_DORMANT)) in Tick()
4214 if (flags2 & MF2_DORMANT) in BeginPlay()
4216 flags2 &= ~MF2_DORMANT; in BeginPlay()
4260 if (flags2 & MF2_DORMANT) in Activate()
4262 flags2 &= ~MF2_DORMANT; in Activate()
4280 if (!(flags2 & MF2_DORMANT)) in Deactivate()
[all …]
H A Dp_map.cpp1296 !(thing->flags2 & (MF2_INVULNERABLE | MF2_DORMANT))) in PIT_CheckThing()
1346 !(thing->flags2 & (MF2_INVULNERABLE | MF2_DORMANT)) && in PIT_CheckThing()
3823 (trace.Actor->flags2 & (MF2_INVULNERABLE | MF2_DORMANT))) in P_LineAttack()
3868 !(trace.Actor->flags2 & (MF2_INVULNERABLE | MF2_DORMANT))) in P_LineAttack()
3878 !(trace.Actor->flags2&(MF2_INVULNERABLE | MF2_DORMANT))) in P_LineAttack()
4002 (actor->flags2 & (MF2_INVULNERABLE | MF2_DORMANT)) || in P_TraceBleed()
4264 …(hitactor->flags2 & MF2_DORMANT || ((hitactor->flags2 & MF2_INVULNERABLE) && !(puffDefaults->flags… in P_RailAttack()
5126 if (!(thing->flags2&(MF2_INVULNERABLE | MF2_DORMANT))) in P_DoCrunch()

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