/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_mapmarker.cpp | 63 flags2 |= MF2_DORMANT; in Activate() 68 flags2 &= ~MF2_DORMANT; in Deactivate()
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H A D | a_soundenvironment.cpp | 54 if (!(flags2 & MF2_DORMANT)) in IMPLEMENT_CLASS() 71 flags2 |= MF2_DORMANT; in Deactivate()
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H A D | a_sectoraction.cpp | 85 flags2 &= ~MF2_DORMANT; // Projectiles cannot trigger in Activate() 90 flags2 |= MF2_DORMANT; // Projectiles can trigger in Deactivate() 118 ((flags2 & MF2_DORMANT) && (triggerer->flags2 & MF2_PCROSS))); in CanTrigger()
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H A D | a_fastprojectile.cpp | 141 if ((flags7 & MF7_HANDLENODELAY) && !(flags2 & MF2_DORMANT)) in IMPLEMENT_CLASS()
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H A D | a_movingcamera.cpp | 588 tracer->flags2 |= MF2_INVULNERABLE | MF2_DORMANT; in Activate()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_maputl.c | 42 (mo->flags2 & MF2_DORMANT) || in PIT_MobjTargetable() 65 (mo->flags2 & MF2_DORMANT) || in PIT_MobjTargetable() 84 !(mo->flags2 & MF2_DORMANT)) in PIT_MobjTargetable() 110 !(mo->flags2 & MF2_DORMANT)) in PIT_MobjTargetable()
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H A D | p_things.c | 329 if(mobj->flags2 & MF2_DORMANT) in ActivateThing() 331 mobj->flags2 &= ~MF2_DORMANT; in ActivateThing() 417 if(!(mobj->flags2 & MF2_DORMANT)) in DeactivateThing() 419 mobj->flags2 |= MF2_DORMANT; in DeactivateThing()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_things.c | 404 if (mobj->flags2 & MF2_DORMANT) in ActivateThing() 406 mobj->flags2 &= ~MF2_DORMANT; in ActivateThing() 486 if (!(mobj->flags2 & MF2_DORMANT)) in DeactivateThing() 488 mobj->flags2 |= MF2_DORMANT; in DeactivateThing()
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H A D | p_maputl.c | 953 if (link->flags2 & MF2_DORMANT) in RoughBlockCheck() 987 if (link->flags2 & MF2_DORMANT) in RoughBlockCheck() 1014 && !(link->flags2 & MF2_DORMANT)) in RoughBlockCheck() 1044 && !(link->flags2 & MF2_DORMANT)) in RoughBlockCheck()
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H A D | h2def.h | 321 #define MF2_DORMANT 0x10000000 // thing is dormant macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_things.c | 404 if (mobj->flags2 & MF2_DORMANT) in ActivateThing() 406 mobj->flags2 &= ~MF2_DORMANT; in ActivateThing() 486 if (!(mobj->flags2 & MF2_DORMANT)) in DeactivateThing() 488 mobj->flags2 |= MF2_DORMANT; in DeactivateThing()
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H A D | p_maputl.c | 953 if (link->flags2 & MF2_DORMANT) in RoughBlockCheck() 987 if (link->flags2 & MF2_DORMANT) in RoughBlockCheck() 1014 && !(link->flags2 & MF2_DORMANT)) in RoughBlockCheck() 1044 && !(link->flags2 & MF2_DORMANT)) in RoughBlockCheck()
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H A D | h2def.h | 321 #define MF2_DORMANT 0x10000000 // thing is dormant macro
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_things.c | 400 if(mobj->flags2&MF2_DORMANT) in ActivateThing() 402 mobj->flags2 &= ~MF2_DORMANT; in ActivateThing() 482 if(!(mobj->flags2&MF2_DORMANT)) in DeactivateThing() 484 mobj->flags2 |= MF2_DORMANT; in DeactivateThing()
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H A D | p_maputl.c | 939 if (link->flags2&MF2_DORMANT) in RoughBlockCheck() 973 if (link->flags2&MF2_DORMANT) in RoughBlockCheck() 1000 && !(link->flags2&MF2_DORMANT)) in RoughBlockCheck() 1030 && !(link->flags2&MF2_DORMANT)) in RoughBlockCheck()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_scriptedmarine.cpp | 41 if (flags2 & MF2_DORMANT) in Activate() 43 flags2 &= ~MF2_DORMANT; in Activate() 50 if (!(flags2 & MF2_DORMANT)) in Deactivate() 52 flags2 |= MF2_DORMANT; in Deactivate()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_things.cpp | 305 mobj->flags2 &= !(MF2_DORMANT | MF2_INVULNERABLE); in P_ActivateMobj() 358 mobj->flags2 |= MF2_DORMANT | MF2_INVULNERABLE; in P_DeactivateMobj()
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H A D | actor.h | 250 MF2_DORMANT = 0x10000000, // thing is dormant enumerator
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H A D | p_interaction.cpp | 1469 if (!(target->flags2 & (MF2_INVULNERABLE | MF2_DORMANT))) in P_DamageMobj() 1479 if (!(target->flags2 & MF2_DORMANT)) in P_DamageMobj()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_blastradius.cpp | 126 || (mo->flags2 & MF2_DORMANT) || (mo->flags3 & MF3_DONTBLAST)) in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_clericstaff.cpp | 78 && (!(linetarget->flags2&(MF2_DORMANT|MF2_INVULNERABLE)))) in DEFINE_ACTION_FUNCTION()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 153 #define MF2_DORMANT 0x10000000 // thing is dormant macro
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_enemy.cpp | 1256 if (link->flags2 & MF2_DORMANT) in LookForTIDInBlock() 1268 (other->flags2 & MF2_DORMANT)) in LookForTIDInBlock() 1350 if (other->flags2 & MF2_DORMANT) in P_LookForTID() 1427 if (link->flags2 & MF2_DORMANT) in LookForEnemiesInBlock() 1449 (other->flags2 & MF2_DORMANT)) in LookForEnemiesInBlock() 3350 if (!(actor->flags2 & MF2_DORMANT) && (actor->flags3 & MF3_ISMONSTER)) in P_Massacre()
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H A D | p_mobj.cpp | 1235 flags2 &= ~(MF2_DORMANT|MF2_INVULNERABLE); in Massacre() 1805 if (!(mo->flags2 & MF2_DORMANT)) in P_XYMovement() 2964 if (!(flags2 & MF2_DORMANT)) in Slam() 3066 if (link->flags2 & MF2_DORMANT) return false; in IsOkayToAttack() 3731 if ((flags7 & MF7_HANDLENODELAY) && !(flags2 & MF2_DORMANT)) in Tick() 4214 if (flags2 & MF2_DORMANT) in BeginPlay() 4216 flags2 &= ~MF2_DORMANT; in BeginPlay() 4260 if (flags2 & MF2_DORMANT) in Activate() 4262 flags2 &= ~MF2_DORMANT; in Activate() 4280 if (!(flags2 & MF2_DORMANT)) in Deactivate() [all …]
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H A D | p_map.cpp | 1296 !(thing->flags2 & (MF2_INVULNERABLE | MF2_DORMANT))) in PIT_CheckThing() 1346 !(thing->flags2 & (MF2_INVULNERABLE | MF2_DORMANT)) && in PIT_CheckThing() 3823 (trace.Actor->flags2 & (MF2_INVULNERABLE | MF2_DORMANT))) in P_LineAttack() 3868 !(trace.Actor->flags2 & (MF2_INVULNERABLE | MF2_DORMANT))) in P_LineAttack() 3878 !(trace.Actor->flags2&(MF2_INVULNERABLE | MF2_DORMANT))) in P_LineAttack() 4002 (actor->flags2 & (MF2_INVULNERABLE | MF2_DORMANT)) || in P_TraceBleed() 4264 …(hitactor->flags2 & MF2_DORMANT || ((hitactor->flags2 & MF2_INVULNERABLE) && !(puffDefaults->flags… in P_RailAttack() 5126 if (!(thing->flags2&(MF2_INVULNERABLE | MF2_DORMANT))) in P_DoCrunch()
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